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Convert my Flash!

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TharosTheDragon
TharosTheDragon
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Convert my Flash! Feb. 10th, 2013 @ 03:43 PM Reply

As you probably know, Adobe doesn't allow for a lot of backwards compatibility. Each version of Flash only allows you to save as one version back or so. For example, CS6 can't save as a CS4 file. This is likely a gimmick to get people to buy the new versions. So if two people are collaborating and one is making assets in CS6, he can't get the files to his partner who's using CS4.

But lots of people here have lots of different versions. So if we can get a relay going, we can overcome this problem. People should post here saying what version or versions they have. If they have a fla that needs converting, they should say what version they need it converted to. And they can post a link to the uploaded fla, or if they wanna be private about it they can ask that someone PM them for the file. For example, if someone has CS6 they can post a link to the CS5 file, then someone with CS5 can take it, convert it to CS4, and then post a link to that.

If we all help each other then we all benefit!


I got Flash CS4 in case you need something converted to CS3.

MintPaw
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Response to Convert my Flash! Feb. 10th, 2013 @ 04:19 PM Reply

I only have CS6, although that's what my animators have too, people working together should have the same Flash version or at least compatible ones. The problem with this is you only need to transfer files back and forth if your making games right? In this case a programmer should not be using the Flash IDE to program and instead be using FlashDevelop. As a second though game fla's are normally very large files and corrupt easily, not to mention the whole stealing aspect.

So basically we're dangerously transferring and likely corrupting extremely large projects because the programmers are to lazy to learn to properly code in an coding environment.


If ya have something to say, PM me. I have a lot of time to spare.
Also never PM egg82.

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TharosTheDragon
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Response to Convert my Flash! Feb. 11th, 2013 @ 01:47 AM Reply

At 2/10/13 04:19 PM, MintPaw wrote: people working together should have the same Flash version or at least compatible ones.

That would be ideal, but I'm not going to turn someone away because we don't have compatible Flash versions. I'd like to be able to work with who I want to work with.

At 2/10/13 04:19 PM, MintPaw wrote: a programmer should not be using the Flash IDE to program and instead be using FlashDevelop.

There are many reasons for a programmer to use the Flash IDE in combination with FlashDevelop. In order to ensure that a game runs properly, he will want to organize the fla in a way that will work. The assets need to be in the right scenes and the right frames and the right layers and nested in the right other assets. They also need the right instance names. And even though it's considered best practice to code entirely in separate as files, there may be the occasional line of code that is most convenient to put in a timeline, like a stop() method.

At 2/10/13 04:19 PM, MintPaw wrote: game fla's are normally very large files and corrupt easily, not to mention the whole stealing aspect.

They are normally very large, but I've never encountered one that was too big to upload. If the animator just wants to pass along the vector art and doesn't put any sound files or images in the fla, it should be a manageable size. They may corrupt easily, but that's a problem whether or not we're passing them along. And nobody has to share anything with anyone if they're worried they might steal it.

At 2/10/13 04:19 PM, MintPaw wrote: So basically we're dangerously transferring and likely corrupting extremely large projects because the programmers are to lazy to learn to properly code in an coding environment.

It's not a matter of laziness. Like I said, there are many reasons why a coder may need to work with fla files regardless of whether or not they're also using FlashDevelop. Sometimes people need a fla converted several versions down the line, and it would be nice to be able to. Thanks for your concern.


I got Flash CS4 in case you need something converted to CS3.

devilsgarage
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Response to Convert my Flash! Feb. 13th, 2013 @ 01:17 AM Reply

This is indeed a very thoughtful idea.
This should be a feature in th NG project system
This issue has always troubled me since the early days of Flash. I wish there were a large degree of compatibility between each version released.
I do know that one Flash Coder wrote a tool to convert a CS6 and CS5.5 to CS5 using only Flannel.
read more about it here http://ajarproductions.com/blog/2012/03/06/flannel-open-newe r-fla-files/

This may not be the solution to everything. But it's a start