Be a Supporter!

How not to animate.

  • 2,065 Views
  • 29 Replies
New Topic Respond to this Topic
Template88
Template88
  • Member since: Mar. 4, 2008
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
How not to animate. Feb. 7th, 2013 @ 09:50 AM Reply

Hello, for a while I've wanted to dabble in animation but I've always been under the assumption that you need to be a very good draftsman to animate worth a damn. You see I am all about the old fashioned frame by frame animation but I've always felt not skilled enough in drawing skill to try doing it. I feel as though now would be a good time to start trying and this here is the thread which will showcase some pretty terrible animations to begin with.

If there's anything Ive learned so far its that it doesn't matter how good you can draw, animation is a completely different monster.

I've always wanted to start off doing some walking cycles, but I cant really wrap my head around it much.
Here are some of my attempts:
http://www.newgrounds.com/dump/item/b3a16c344f824d9e380f9ed7 6df40878 an attempt from a while ago
http://www.newgrounds.com/dump/item/9581dd805f65330a46736958 768a7619 recent attempt, i get too distracted if I try to draw the figure all nice and forget to animate....

http://www.newgrounds.com/bbs/topic/1229930 my NG art thread if anyone want to see the difference in quality.
I figure like anything I just need to practice more, oh well here we go.


Thoughts in chaos...
Illustration thread: http://www.newgrounds.com/bbs/topic /1229930
Animation thread: http://www.newgrounds.com/bbs/topic /1332069

BBS Signature
Max-Vador
Max-Vador
  • Member since: Nov. 12, 2005
  • Offline.
Forum Stats
Member
Level 13
Animator
Response to How not to animate. Feb. 7th, 2013 @ 10:18 AM Reply

you are correct in the draft part. it looks like what you're doing is called "Straightforward animation" which is no good.

a lot of people break it down by this, and i'll use your walk as an example

first draw your "KEYframes" which would be entering the scene and leaving the scene
next you want your extremes, which are foot contacts, passing frames, and height of step
now your inbetweens to see the movement
now your spacing inbetweens, slowing into the movements, and slowing out where appropriate.
if your pacing is off go back and add/delete frames where needed

drafting is very important, and makes an animation feel natural

Celshaded
Celshaded
  • Member since: Feb. 23, 2004
  • Offline.
Forum Stats
Member
Level 02
Blank Slate
Response to How not to animate. Feb. 7th, 2013 @ 11:29 AM Reply

Well judging from your art thread, you can definitely draw so I don't think you have much to worry about in that department.

Even though walk cycles are pretty common, they are difficult to master. I would also reccomend doing pose to pose instead of straight ahead.

I think starting out, you should just focus on getting the leg motions down and then worry about doing the other things like arms and secondary actions later on. just practice on a ball with legs.


BBS Signature
ittekimasu
ittekimasu
  • Member since: Apr. 13, 2009
  • Offline.
Forum Stats
Member
Level 05
Blank Slate
Response to How not to animate. Feb. 8th, 2013 @ 12:22 AM Reply

I'd recommend The Animators Survival Kit by Richard Williams it is a must have book when it comes to learning to animate and a great resource to have. I originally started with a PDF version I found, but decided to purchase the book since I just love having it within hands reach when it comes to walk cycles etc.

KaDoYuu
KaDoYuu
  • Member since: Mar. 4, 2009
  • Offline.
Forum Stats
Member
Level 30
Animator
Response to How not to animate. Feb. 8th, 2013 @ 12:56 AM Reply

It's awesome that you want to make your drawings move. I find it really useful to map out the key poses, too. You know, like where the foot makes contact with the ground; where it's at it's highest off the ground.. then just fill the inbetweens. It's easier than it sounds. I want to see your drawings move.


"Trolls are people who long ago gave up the will to live worthwhile lives, and now dedicate themselves to tormenting others, in attempts to drag victims down to their level."

Template88
Template88
  • Member since: Mar. 4, 2008
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
Response to How not to animate. Feb. 8th, 2013 @ 09:44 AM Reply

At 2/8/13 12:56 AM, KaDoYuu wrote: It's awesome that you want to make your drawings move. I find it really useful to map out the key poses, too. You know, like where the foot makes contact with the ground; where it's at it's highest off the ground.. then just fill the inbetweens. It's easier than it sounds. I want to see your drawings move.

for me its a requirement, i've always admired animators and i want to try my hand at it to make something someday.

so heres this for today. http://www.newgrounds.com/dump/item/356d2f601eb2f4784eccfd8f dc9cad0a probably an improvement but its hard to tell, i dont have the eyes of an animator. Its very strange being able to see flaws in illustration but not animation. Ill get this right damnit.


Thoughts in chaos...
Illustration thread: http://www.newgrounds.com/bbs/topic /1229930
Animation thread: http://www.newgrounds.com/bbs/topic /1332069

BBS Signature
Template88
Template88
  • Member since: Mar. 4, 2008
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
Response to How not to animate. Feb. 8th, 2013 @ 09:53 AM Reply

Also there's this scrapped portfolio website design/animation I did.
http://www.newgrounds.com/dump/item/3b4183c7129eb10dbc8f52d0 b11097df
If you click one of the red spheres it goes to the next and only page. I dabble in programming as well. My plan is to be a one person animating/drawing/programming machine and make silly things.


Thoughts in chaos...
Illustration thread: http://www.newgrounds.com/bbs/topic /1229930
Animation thread: http://www.newgrounds.com/bbs/topic /1332069

BBS Signature
connorbleedin
connorbleedin
  • Member since: Jun. 28, 2011
  • Offline.
Forum Stats
Member
Level 13
Musician
Response to How not to animate. Feb. 8th, 2013 @ 10:53 AM Reply

You have to keep trying


Eat Sleep Newgrounds Repeat
Youtube: OysterastarMedia

BBS Signature
KhanhCPham
KhanhCPham
  • Member since: Jul. 4, 2010
  • Offline.
Forum Stats
Member
Level 01
Animator
Response to How not to animate. Feb. 8th, 2013 @ 01:11 PM Reply

At 2/8/13 09:44 AM, Template88 wrote:
At 2/8/13 12:56 AM, KaDoYuu wrote: It's awesome that you want to make your drawings move. I find it really useful to map out the key poses, too. You know, like where the foot makes contact with the ground; where it's at it's highest off the ground.. then just fill the inbetweens. It's easier than it sounds. I want to see your drawings move.
for me its a requirement, i've always admired animators and i want to try my hand at it to make something someday.

so heres this for today. http://www.newgrounds.com/dump/item/356d2f601eb2f4784eccfd8f dc9cad0a probably an improvement but its hard to tell, i dont have the eyes of an animator. Its very strange being able to see flaws in illustration but not animation. Ill get this right damnit.

The knees appear to pop down once the foot makes contact to the ground but I like the fluidity though. Keep on trying dude. You do have good drawing ability and your effort really shows. A lot of people here has a comment about straight forward animation but I think its fine to some extent. I do straight forward animation on effects such wind blows, cloth/hair movement, and smoke. Those old Disney films are done in straight forward animation but those animators are called masters for a reason. A tip to find errors is to add simple shapes on another layer to detect animation errors. My other layer is literally just boxes marked with a center line. Everyone is wired differently so keep finding techniques that works for you. I tend to write/draw notes for myself so I can remember what I am doing.


Currently doing short rough animations here http://khanhcpham.deviantart.com/

LazyModeComics
LazyModeComics
  • Member since: Feb. 28, 2011
  • Offline.
Forum Stats
Member
Level 11
Blank Slate
Response to How not to animate. Feb. 8th, 2013 @ 08:00 PM Reply

Just avoid walking all together, make them run and jump and never need to walk unless they walk like an alien. Eventually you'll get the feel of how it works. That's my poor advice.

How not to animate.


BBS Signature
Template88
Template88
  • Member since: Mar. 4, 2008
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
KaDoYuu
KaDoYuu
  • Member since: Mar. 4, 2009
  • Offline.
Forum Stats
Member
Level 30
Animator
Response to How not to animate. Feb. 9th, 2013 @ 01:10 PM Reply

At 2/9/13 09:42 AM, Template88 wrote: we have such sights to show you

http://www.newgrounds.com/dump/item/b0b5451ca93da42515c81b21 296b21d7

http://www.newgrounds.com/dump/item/1aee67dba3c55e03aa0b2ad5 a5186021

The 1st one is looking good already, so there's not much to improve:
Where the feet make contact before coming back up again suggests that the body is drawn at an angle that's partially facing the viewer. Try drawing the left leg a little further back than the right and have the right foot contact the ground a little further West to complete the illusion of depth. As is, the knees bend at their highest point in the same spot as if to look at them edge-on. This is off to a good start, though. Walk cycles annoy the crap out of the best of us. I've asked around. :[

The 2nd one, I absolutely love.


"Trolls are people who long ago gave up the will to live worthwhile lives, and now dedicate themselves to tormenting others, in attempts to drag victims down to their level."

Otto
Otto
  • Member since: Mar. 31, 2007
  • Offline.
Forum Stats
Member
Level 11
Animator
Response to How not to animate. Feb. 9th, 2013 @ 02:55 PM Reply

At 2/9/13 09:42 AM, Template88 wrote: we have such sights to show you

http://www.newgrounds.com/dump/item/b0b5451ca93da42515c81b21 296b21d7

http://www.newgrounds.com/dump/item/1aee67dba3c55e03aa0b2ad5 a5186021

You're pretty advantaged to get into animation after being able to draw a bit, so at least you've got some idea of what looks right and what doesn't.

What's different about animation is you need to make it feels like it abides by the same laws of physics. This means you need to think about what kind of movements imply weight. Weight as we know it on earth is just one force pulling on another, and so that is a constant tugging downwards which the body accomodates for.

What else happens when the body moves that your second piece lacks (which is already nice by the way - really push those timings to their most interesting) is a pull-back motion and a follow through. Imagine when someone swings a punch; they pull their arm back first. They do the punch, then they get pulled along slightly by the punch. All movement has these three things in mind, as long as it's a creature.

Just study and practise, man. :)

http://www.animationtoolworks.com/library/article9.html


This is a song about cum on hotel walls.

BBS Signature
Morthagg
Morthagg
  • Member since: Jan. 7, 2011
  • Offline.
Forum Stats
Member
Level 10
Artist
Response to How not to animate. Feb. 17th, 2013 @ 11:23 AM Reply

I bumped into your thread and I thought I'd make a little image to help you with your running cycle. I got a little carried away so most of the info is already on the drawing, and I hope it isn't too scribbly and chaotic.
Just some extra things: unless you're an acrobat or balletdancer in the middle of a performance, your legs do not move like a morror image of the other leg, at the same time. For instance, if your back leg is in the most 'extreme' outward pose lifted toward the back, your front leg is already coming down and is not in a kind of mirror-extreme movement super-extended to the front. Like it says on the drawing, if one foot is in pose #4 (most extreme back pose), the other foot will not be in pose #6 (most extreme front pose), but somewhere around pose #1.
Of course, I was kind of loose in drawing this, so it will never be a perfect running cycle (the front leg is too high up for instance, but that made for a clearer drawing), but it'll give you an idea.
Remember that your feet are very rarely fixed in a kind of 90° angle with the lower leg, but kind of flop up and down according to the force and movement that's infuencing the joints.

Oh right, of course! Don't forget that your hips will never stay at the same height above the ground. A frame right after pose #3 should have the "highest" hips, since that's where the character really pushes himself away from the ground. Lowest hips will probably be in the frame inbetween legs 2-3, the knee will have a deeper bend there.
I think. It's been a while since I've made a running cycle.
Eh.. Sorry about the shitload of text. I hope you get something out of it.

How not to animate.

Template88
Template88
  • Member since: Mar. 4, 2008
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
Response to How not to animate. May. 4th, 2013 @ 07:07 PM Reply

http://www.newgrounds.com/dump/item/a6d301d21c4cca30672503a4 e9d5b3a7

here are some balls.

well time to get crackin again, the upcoming theme is going to be animated gestures.

I have no idea what i am doing!


Thoughts in chaos...
Illustration thread: http://www.newgrounds.com/bbs/topic /1229930
Animation thread: http://www.newgrounds.com/bbs/topic /1332069

BBS Signature
Template88
Template88
  • Member since: Mar. 4, 2008
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
Response to How not to animate. May. 5th, 2013 @ 09:03 AM Reply

http://www.newgrounds.com/dump/item/9dbd74a7e5fc7665053f5da1 6f25eb10 balls for the ball god
(the white ball is getting smacked downward on the second bounce)

http://www.newgrounds.com/dump/item/1fa1bc061f54eadc7c9266c4 841c3194 face practice


Thoughts in chaos...
Illustration thread: http://www.newgrounds.com/bbs/topic /1229930
Animation thread: http://www.newgrounds.com/bbs/topic /1332069

BBS Signature
karakune
karakune
  • Member since: Mar. 21, 2008
  • Offline.
Forum Stats
Member
Level 07
Blank Slate
Response to How not to animate. May. 6th, 2013 @ 11:07 PM Reply

At 5/4/13 07:07 PM, Template88 wrote: http://www.newgrounds.com/dump/item/a6d301d21c4cca30672503a4 e9d5b3a7

here are some balls.

well time to get crackin again, the upcoming theme is going to be animated gestures.

I have no idea what i am doing!

Here are my thoughts. i might be wrong on some points, but hey. Black ball looks fine. For the dark grey ball, maybe it should've arrived on the ground at a higher speed, or if you wanted to give it more propulsion once on the grounds, you could've added a few squash/unsquash frames to it. For the light grey ball, i feel like it breaks apart a little late, consider possibly removing a frame on its moment before starting to break

At 5/5/13 09:03 AM, Template88 wrote: http://www.newgrounds.com/dump/item/9dbd74a7e5fc7665053f5da1 6f25eb10 balls for the ball god
(the white ball is getting smacked downward on the second bounce)

White ball seems fine, but the black ball has a few problems. I like to think it as a rock, because you seemed to give it a lot of weight. First of all, the curve you gave it as it was falling down looks like the ball defies gravity (see the picture below). Secondly, you should've given it a rebound, even if very small, to make it look more realistic

that's all i can think of, nothing to say about your face motion, besides the fact that he only seems to pronunce gay.

How not to animate.

Aries86
Aries86
  • Member since: Jun. 5, 2013
  • Offline.
Forum Stats
Member
Level 01
Blank Slate
Response to How not to animate. Jun. 5th, 2013 @ 07:11 AM Reply

Wao... Good idea.. I really like this new idea.. I love to visit that place..

Template88
Template88
  • Member since: Mar. 4, 2008
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
Response to How not to animate. Aug. 25th, 2013 @ 09:33 AM Reply

Following shadmans example of "who needs spines when you have perfectly round tits and ass"

http://www.newgrounds.com/dump/item/d0f020080623069742f4cf9c555b285f some animation practice.


Thoughts in chaos...
Illustration thread: http://www.newgrounds.com/bbs/topic /1229930
Animation thread: http://www.newgrounds.com/bbs/topic /1332069

BBS Signature
JMac96
JMac96
  • Member since: Mar. 21, 2013
  • Offline.
Forum Stats
Member
Level 08
Animator
Response to How not to animate. Sep. 4th, 2013 @ 04:40 AM Reply

At 2/7/13 09:50 AM, Template88 wrote: Hello, for a while I've wanted to dabble in animation but I've always been under the assumption that you need to be a very good draftsman to animate worth a damn. You see I am all about the old fashioned frame by frame animation but I've always felt not skilled enough in drawing skill to try doing it. I feel as though now would be a good time to start trying and this here is the thread which will showcase some pretty terrible animations to begin with.

If there's anything Ive learned so far its that it doesn't matter how good you can draw, animation is a completely different monster.

I've always wanted to start off doing some walking cycles, but I cant really wrap my head around it much.
Here are some of my attempts:
http://www.newgrounds.com/dump/item/b3a16c344f824d9e380f9ed7 6df40878 an attempt from a while ago
http://www.newgrounds.com/dump/item/9581dd805f65330a46736958 768a7619 recent attempt, i get too distracted if I try to draw the figure all nice and forget to animate....

http://www.newgrounds.com/bbs/topic/1229930 my NG art thread if anyone want to see the difference in quality.
I figure like anything I just need to practice more, oh well here we go.

if you wanna animate objects or people then may I suggest looking up videos or taking videos of your own to see how objects or people move? its what I have been doing last month and if its just walk cycles, then you can just save the file of your walk cycle and refer back to it whether you need to animate another walk cycle but with a different character


- Jason Alexander "JMac96" McElroy

Tanadrine-Studios
Tanadrine-Studios
  • Member since: Dec. 31, 2006
  • Offline.
Forum Stats
Supporter
Level 15
Animator
Response to How not to animate. Sep. 4th, 2013 @ 08:27 AM Reply

Just look at how things move and animate constantly. That's how you learn to animate :)

Also, the whole point of animation in most cases is to defy realism so you gotta take all this technical crap with a grain of salt. Knowing about arcs (almost all natural movement is propelled by arc motions of some sort) and having the ability to make a character's motion flow decently from keyframe to keyframe is a huge chunk of what animators need to become better.

Less talking, more doing. Get to it!

ESKentertainment
ESKentertainment
  • Member since: Dec. 9, 2005
  • Offline.
Forum Stats
Member
Level 07
Game Developer
Response to How not to animate. Sep. 4th, 2013 @ 11:32 AM Reply

At 5/4/13 07:07 PM, Template88 wrote: http://www.newgrounds.com/dump/item/a6d301d21c4cca30672503a4 e9d5b3a7

here are some balls.

well time to get crackin again, the upcoming theme is going to be animated gestures.

I have no idea what i am doing!

I'm not much of an animator I'm afraid. But I think that when an object falls and breaks, it should somewhat break as it "falls through the ground". kinda like this.

http://www.newgrounds.com/dump/item/265696839fc704d20064ad15a552a130

Template88
Template88
  • Member since: Mar. 4, 2008
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
Response to How not to animate. Sep. 9th, 2013 @ 01:22 PM Reply

I still think technical knowledge is vital to animating properly.

Without any context these are pretty silly, but they were for something.

I think I'm improving.

http://www.newgrounds.com/dump/item/38587a5613f0a6e136ffe6cb9325fc02

http://www.newgrounds.com/dump/item/9ce250031f8be7add44e68015fb6bd06


Thoughts in chaos...
Illustration thread: http://www.newgrounds.com/bbs/topic /1229930
Animation thread: http://www.newgrounds.com/bbs/topic /1332069

BBS Signature
Template88
Template88
  • Member since: Mar. 4, 2008
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
Response to How not to animate. Sep. 12th, 2013 @ 05:27 PM Reply

http://www.newgrounds.com/dump/item/bc46c9512d2516a3577071ef9d2ff959

still really off... but better? *shrug*


Thoughts in chaos...
Illustration thread: http://www.newgrounds.com/bbs/topic /1229930
Animation thread: http://www.newgrounds.com/bbs/topic /1332069

BBS Signature
Template88
Template88
  • Member since: Mar. 4, 2008
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
Response to How not to animate. Sep. 19th, 2013 @ 10:33 AM Reply

http://www.newgrounds.com/dump/item/52d2e3716e5bf28de2b6f764dfee1fca ha ha. i had alot of fun with this


Thoughts in chaos...
Illustration thread: http://www.newgrounds.com/bbs/topic /1229930
Animation thread: http://www.newgrounds.com/bbs/topic /1332069

BBS Signature
Template88
Template88
  • Member since: Mar. 4, 2008
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
Response to How not to animate. Sep. 21st, 2013 @ 08:57 AM Reply

WE COLOR NOW

How not to animate.


Thoughts in chaos...
Illustration thread: http://www.newgrounds.com/bbs/topic /1229930
Animation thread: http://www.newgrounds.com/bbs/topic /1332069

BBS Signature
Template88
Template88
  • Member since: Mar. 4, 2008
  • Offline.
Forum Stats
Member
Level 04
Blank Slate
Response to How not to animate. Sep. 22nd, 2013 @ 03:02 PM Reply

more experiments with color

now with 10% more animation

How not to animate.


Thoughts in chaos...
Illustration thread: http://www.newgrounds.com/bbs/topic /1229930
Animation thread: http://www.newgrounds.com/bbs/topic /1332069

BBS Signature
Jomillex
Jomillex
  • Member since: Jul. 27, 2009
  • Offline.
Forum Stats
Member
Level 12
Animator
Response to How not to animate. Sep. 22nd, 2013 @ 03:13 PM Reply

At 9/22/13 03:02 PM, Template88 wrote: more experiments with color

now with 10% more animation

Kewl, kewl.


"So we beat on, boats against the current, borne back ceaselessly into the past."
-F. Scott Fitzgerald

BBS Signature
PeterSatera
PeterSatera
  • Member since: Jan. 29, 2008
  • Offline.
Forum Stats
Member
Level 08
Blank Slate
Response to How not to animate. Sep. 23rd, 2013 @ 05:00 AM Reply

I think you need to learn the fundementals of animation, the principles. Youre also not acting out any movement nor researching before you attempt animation, this will stunt your progress, you need to see how others are doing it and learn from them.

As for you walk you have one simple problem and that is your spacing. The pivot stutters holding its position on the cross over and then pushing forward. As people we project ourselves forward at all time when walking, it's a constant motion which eases slightly at the extreme key positions. You also have little to no arc in your pelvis. When your leg is stretched out to it's maximum it stays straight while it comes underneath you, not just projecting forward but up. Your pelvis drops in height when striding. Thus meaning your torso and your head will rise, bobbling up and down.

The image below is an expressive walk cycle, once you get this down you can move onto other walk cycles which show character or realism.

How not to animate.


BBS Signature
PurplePrawn
PurplePrawn
  • Member since: Apr. 6, 2013
  • Offline.
Forum Stats
Member
Level 03
Animator
Response to How not to animate. Sep. 24th, 2013 @ 08:05 AM Reply

Go watch Happy Harry's HuHa 2 How-To's, he basically teaches you the animator's survival kit in very palatable and easy to understand tutorials. They're the BEST animation tutorials I've come accross. Period. There are 12 episodes, but the first 4 or 5 are really where the most information on basic animation are. I really wanna see what kind of stuff you can come up with, and when you really understand the basics of animation, it really is NOT that hard, just time consuming and tedious. The only reason why I can see it giving someone trouble is if they didn't have a good grasp on understanding and drawing figures as if in a 3d space, and you seem competent enough, so totally go for it. Also, remember that organic movement happens in arcs, that's very important.