That sounds great.
I'd love to discuss the basics of my game, and here is a good starting point:
I think a good question to answer would be:
"With all the people on here wanting to work on projects, why should I care about yours?"
It's a fair question, especially with nobody on this site knowing me from a hole in the wall. And there are 3 reasons.
1) Quality- The story is very good. While I have little experience in the gaming world, I do know the film world, and the one thing I know is that if you create a good enough story, directors, actors, etc. will come. Everyone likes their name attached to quality projects. I will go into the basics of the story below, and while I can't tell the entire thing yet for obvious reasons, I'm willing to link other projects of mine as a point of reference. On top of story, I have some really cool game mechanic ideas that I haven't seen done before. The project is unique.
2) I take my work very seriously. There is a reason I've been pretty vague so far. I don't want to be throwing ideas out there for everyone to grab and take for themselves, because this is very important to me. While I have everything copyrighted, there still are enough unique features I'd prefer to only tell people once a working relationship is established. I am not just a young kid that thinks it'd be cool to make a game, I am an older, responsible adult who wants to see this brain child of his fully realized. I complete every job I start and see them through til the end. I don't bail when things get tough. Again, I can provide links to other projects. It is always good to have someone on the team that cares about the project as much as I do and is willing to do what is needed to get it completed.
3) There will be some money to be made. Another thing I didn't just throw out at first, because I don't have a TON of money to be throwing out there on a weekly basis. What I DO have is enough money to help out with those who are contributing to the project. It's always cool to get paid for your work. Like I said, I don't have the kind of money to be giving it to everyone who submits something, but let's say I get some really good concept art and we agree to move forward then sure, let's talk about a little money. Also, I have the money to actually market this thing and get it in the right peoples' hands. I want this to be as big as it can be, and everyone involved will obviously benefit.
So, those are my reasons as to why it would be good to be involved in this project. Again, I'm new here. Nobody knows me. The creation process on this is going to start soon so it's going to have to be a bit of a leap of faith on your part. If I don't seem like someone you'd like to work with, then you can go on your way. If I do, and you have the talent to contribute to this, then let's talk business.
A little about my game:
My game is an 2d top-down Action/Adventure game with light RPG elements. It is a story-driven game where puzzles are the primary mechanic. There will be a good amount of combat, but it will play a backseat to the puzzles.
The most unique feature of my game is what I'm calling a "character management" feature. While I can't fully explain it here, it basically involves doing much more than avoiding getting hit by enemies to survive. Your character is an alien who has crash landed on this planet and the environment is naturally hostile to his system, so there are things you must do to keep him from death, aside from avoiding being hit by enemies. On top of this mechanic is a unique "character building" mechanic, which is a twist on traditional level building and skill trees. The combination of the characer management and character building mechanics makes for a ton of fun in a way that hasn't been done before.
The general story is that you are a bounty hunter who has captured an intergalactic conman. As the game opens up, your ship crashes on Earth. When you awaken from the ship crash (after being in a coma for a period of time), you learn your hostage has escaped to a nearby kingdom and is now being hailed as a god. Throughout the game, your primary objective is to hunt him down, recapture him, and deliver him to get your money. Your main character is a little bad ass alien dude that is a kind of anti-hero with a "I just want my money" attitude.
This is the basic premise, but like any big story, it opens up and evolves into something much bigger than what it started at. This game has a good story and cool play mechanics. I have a very good grip on what I want out of it, yet I am open to ideas from the team. I have just enough money to put behind it to not only make it worth your while, while you are making it, but also to put it in a position to get us industry recognition and make some serious money.
Hopefully this puts things into a better perspective. If you feel you have better projects to work on, then by all means I wish you the best on those endeavours. But, if you are passing this one up because you think it is poorly thought out and doesn't have much potential, then I promise you are making a big mistake. I am open to any questions/comments, etc. at this point, so fire away.