At 2/7/13 05:19 PM, Protagonist wrote:
At 2/7/13 05:05 PM, naronic wrote:
Care to prove your statement instead of acting smug for no reason? It's easy to brush something off and "laugh", but it just makes you look stupid.
How can I prove the statement "lol"?
It's an expression that I simply find your quote to be funny.
But if you really want this then-
Hardly any valve games can be categorized as generic IMO, anyone whom purports that all or most valve games are generic are free to have that opinion but are also free to know that I can't take them seriously.
First of all almost every single major fps valve has brought something to the table that hasn't been done or attempted before, and revolutionized their respective genre's as a result.
Before Half life 1, any video game story that you would come across existed in a vacuum-sealed bag piggybacked on the game itself. You had games that would drown you in exposition (I.E japanese rpgs, classical adventure games) or games that would give you a light touch of setting, motivation, and character and nothing else for the entire rest of the game (Doom, Quake era shooters).
Half life was the first shooter (and game) that took a crack at the genesis of story and gameplay. A game where you could either not give a crap about the story, or become intrigued in it. A game where just the act of playing or listening to NPC's whilst playing could give you exposition, and Half life also did this so extremely well with the proper pacing and tension at just the proper times, and a complementary difficulty curve, it redefined what it means for a video game to have a story.
This all on top of the major graphical and technical leaps Valve made with friendly NPC characters and skeletal animation makes this game anything but generic. There was NOTHING like it at the time, hell I even played it about 3 months ago and still completed it in one evening fulfilled.
Half life 2 revolutionized the genre even more with the gravity gun, making physics a major asset to game play in a way nobody thought of before on top of keeping up the top notch pacing most games strive for, making enormous graphical leaps and having actual characters I cared for in the process.
And keep in mind that in both of these games, all this is accomplished without the player ever leaving or cutting away from the perspective of the character or the environment the character is in.
VERY few games can boast that.
On top of being generally on top of things Valve also has a very strong keen foresight. There are no bosses at Valve emphasizing the individual and group in the work place and making collaboration and consumer visibility easy.
Hiring modders is no surprise today, lots of indie developers get noticed for what they bring to the table, but it's something Valve started. Realizing in the 90's that a lot of modders had a lot more potential or talent than some college graduates at the time they made the decisive decision to fish from that pond early on, which raked them in A LOT of talent such as the CSS, Portal and TF2 developers.
Developers that made games that were the first of their time such as Counter Strike, the first generation that set the stage for realistic tactical multiplayer shooters;
Portal, a game that was only supposed to be an addon to the Orange Box bundle pack but ended up being so famous it generated a meme out of itself and a long standing fanbase all out of an original idea, concept, and story homogenized beautifully together;
And TF2, a game that took a rather unoriginal concept, added beautiful art design, accessible gameplay, and heavily balanced classes and maps to ascend all multiplayer shooters in longevity from it's time.
L4D is what I consider the embodiment of the perfect coop zombie shooter with it's only major flaw to be relying almost exclusively on multiplayer.
So yes I think Valve is a great company