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I'm developing a sort of DNA-like graphics drawing and I'm trying to use a scale to make objects appear in an out of the screen. Using a cos() or sin() function, returning an interval of <bold>[-1, 1]</bold>, I'm trying to transpose that interval over to one such as <bold>[0.5, 2]</bold>, which I can then set my scaleX and scaleY values of my movieclips accordingly.
Is there any sort of mathematical representation I can use to represent this? Such as incorporating inter minimum and maximum values? Thanks for any help on the matter,