Don't Escape
I'm a werewolf and it's a full moon. I have to find a way to prevent myself from escaping.
3.70 / 5.00 28,116 ViewsRagnarok Online Jigsaw
Did you play Ragnarok Online? Do you like that game?
3.55 / 5.00 12,551 ViewsHiya fellow Newgrounders, I have a question: how important is accuracy in drawing versus style? Like, I draw a skull and it's sort of disproportionate, "no, no, the upper part of the cranium is much taller"....but it looks okay. So, it is a pitfall to call it good there? Or is it terribly important to focus on getting it "perfect"?
Disney's old "skeleton dance" that everybody references, for example, is not focused on the "exact" proportions of the characters being animated, but that I suppose was not the purpose of that film.
Yet, those artists that worked on it already drew extremely well.
Who cares.
If it looks how you intended it to look, and it looks good, then a motherfucking winrar is you. Otherwise accuracy important when the emphasis is on that, style is important under the it's own context, and doing something for the sake of doing it has always been stupid.
The general advice people give is that you should know how to draw things accurately, even when you're abandoning realism for stylistic reasons.
Check out my webcomic: The Amazing and Remarkably True Adventures of Kim and Amy
Aigis - Putting the 'ai' back in 'Aigis'.
As lintire remarked; if it looks good it looks good. period. However; as Aigis rightfully pointed out, that can't be an excuse to not try to make the proportions right in your next drawing. Once you know how things really look/work you can abstract from that. That way you can get a steady grip on it you know if you want it to look a certain way to just make the cranium bigger than it normally would be, otherwise you are just messing about and hoping that it looks good by accident.
It depends on what you're trying to go for, as with anything. If what you're going for is realism, it should be realistic. So on, and so forth. I personally don't think your style should hindered at all, at the cost of accuracy (Unless of course you're being paid for it). If you're not happy with it, you won't be happy with it. But money makes everything better.
At 2/3/13 03:39 AM, J-qb wrote:
you are just messing about and hoping that it looks good by accident.
Story of my life
nope, no sig.
in general: accuracy matters to other artists, style matters to other people.
At 2/3/13 05:05 AM, M-Maher wrote: in general: accuracy matters to other artists, style matters to other people.
B-b-but artists are people, too. :'(
I agree with all that has been said so far. What struck me additionally is the title Style vs. accuracy. If it is your style, then it's still accurate, even if it's not realistic. Otherwise both stylized or realistic art would be just accidental, as it has been pointed out already. While I am typing this, I start figuring that you meant realism rather than accuracy and thus my post is not really necessary here. But I'm not sure.
substance before style, if your figure isnt convincing your style doesnt matter, it will look terrible. make anything in any style you want, just make sure you arent abandoning the rules of form as you do so.
Thoughts in chaos...
Illustration thread: http://www.newgrounds.com/bbs/topic /1229930
Animation thread: http://www.newgrounds.com/bbs/topic /1332069
At 2/3/13 08:55 AM, Luwano wrote: What struck me additionally is the title Style vs. accuracy. If it is your style, then it's still accurate, even if it's not realistic.
There are 5 kinds of people in the world who nitpick semantics, and all of them suck.