At 2/1/13 11:55 AM, doondeka wrote:
Alrighty-ho. I have a problem, one that seems to be going on without much as an answer at all.
My desire is to make a 600x600 window with double-sized graphics.
What do I mean by that? Well, I mean it would sorta retro.
I want to attach Texture2D's that automatically scale up to their twice their normal scale without blurring
Anyway to go about that?
Hmmmmm well, For adjusting the screen height, I know there is plenty of ways to do this but I do this in the initialization method in the main class:
graphics.PreferredBackBufferWidth = width;
graphics.PreferredBackBufferHeight = height;
graphics.ApplyChanges();
As far as the double-sized graphics go... Well I know in the draw method when you do the spriteBatch.Draw("BLAH BLAH");
on of the overloaded methods calls for a float that would essentially be the scale at which you are drawing your textures on. Other than that I really don't know. I hope this was helpful :D