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The future of 2D animation

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Kel-chan
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The future of 2D animation Jan. 31st, 2013 @ 07:07 PM Reply

watch this video and check this shit out

it looks awesome

http://www.youtube.com/watch?v=TZJLtujW6FY

It's like 3d motion tweening

jagondudo
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Response to The future of 2D animation Feb. 1st, 2013 @ 01:10 AM Reply

At 1/31/13 07:07 PM, Kellz5460 wrote: watch this video and check this shit out

it looks awesome

http://www.youtube.com/watch?v=TZJLtujW6FY

It's like 3d motion tweening

math is fun

Tanadrine-Studios
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Response to The future of 2D animation Feb. 1st, 2013 @ 11:25 AM Reply

I see the process shown as inefficient personally; having to create a 3d model and do the 2d lines/drawing is, in my mind, kind of like having two powertools that do the same thing.

The results look like, I just don't see the practicality of it even given the results of the short.

NeoNero7
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Response to The future of 2D animation Feb. 4th, 2013 @ 11:13 PM Reply

At 2/1/13 11:25 AM, Tanadrine-Studios wrote: I see the process shown as inefficient personally; having to create a 3d model and do the 2d lines/drawing is, in my mind, kind of like having two powertools that do the same thing.

The results look like, I just don't see the practicality of it even given the results of the short.

Its 3d short with a Toon shader on the practicality is for things not having to be drawn out for an animation.

So in sort its a 3D short with Paint effects and a ToonShader

Celshaded
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Response to The future of 2D animation Feb. 6th, 2013 @ 07:01 AM Reply

That seems like a lot more work than just drawing the picture...


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francisyfl
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Response to The future of 2D animation Feb. 6th, 2013 @ 12:33 PM Reply

At 2/6/13 07:01 AM, Celshaded wrote: That seems like a lot more work than just drawing the picture...

^^^^^^^^^^^^^^^^^^^^^^^^

NeoNero7
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Response to The future of 2D animation Feb. 13th, 2013 @ 04:04 AM Reply

At 2/6/13 07:01 AM, Celshaded wrote: That seems like a lot more work than just drawing the picture...

I wouldn't say that; See, because once you have the "look" (all the shaders, lighting and effects) in place all you need to do is "tween" the moving parts (move the rig) to animate.

Rather than draw out the person(s) every time, frame by frame for a short that could be potentially 5 to 10 to 15 min long. (most of whats on new-grounds with some exceptions are 2min or less of actual animation most what is here is lipsync and static images)

Plus the fact that it will be on a 24 frames per Second frame rate, which is the standard production frame rate for Cg-movies and Cartoons (its odd that flash starts people out on 12fps)

So now do you still say its easier to draw it out? Knowing that you'll have to draw out 7,200 to 21,600 images not to mention any animation frame under 24 will look almost identical to the next if your going for smooth fluid motion or subtleties and last lets than a second.
(the Movie "The Incredibles" is a 23.95 frame rate movie)

Tanadrine-Studios
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Response to The future of 2D animation Feb. 14th, 2013 @ 08:33 AM Reply

At 2/13/13 04:04 AM, NeoNero7 wrote:
At 2/6/13 07:01 AM, Celshaded wrote: That seems like a lot more work than just drawing the picture...
I wouldn't say that; See, because once you have the "look" (all the shaders, lighting and effects) in place all you need to do is "tween" the moving parts (move the rig) to animate.

What they don't show you is all the hand-drawn frames they had to do when the characters start turning around and doing anything that can't be tweened. It was an inefficient use of time for a cliche 3d animation. Of course they're only going to show you the "good" looking parts of the workflow in their showcase... that's just how bigwigs work.

Just my thoughts :)

NeoNero7
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Response to The future of 2D animation Feb. 14th, 2013 @ 11:25 AM Reply

At 2/14/13 08:33 AM, Tanadrine-Studios wrote: What they don't show you is all the hand-drawn frames they had to do when the characters start turning around and doing anything that can't be tweened. It was an inefficient use of time for a cliche 3d animation. Of course they're only going to show you the "good" looking parts of the workflow in their showcase... that's just how bigwigs work.

Just my thoughts :)

Um, but this is a fully 3D short nothing was drawn to make it, (except production art)

mandog
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Response to The future of 2D animation Feb. 14th, 2013 @ 06:05 PM Reply

When disney movies were hand drawn, it was so smooth, my god was it smooth.


original I am.

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Kel-chan
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Response to The future of 2D animation Feb. 14th, 2013 @ 09:51 PM Reply

At 2/14/13 06:05 PM, mandog wrote: When disney movies were hand drawn, it was so smooth, my god was it smooth.

24fps will make anything smooth as long as you do the inbetweens right

YellowisCOOL
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Response to The future of 2D animation Feb. 15th, 2013 @ 03:41 AM Reply

Awesome, looks sick!


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kmau
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Response to The future of 2D animation Feb. 15th, 2013 @ 04:31 AM Reply

I loved this short when I first saw it in cinema but I still think it would've been more magical had it been pure 2D (Although the point of the short probably was to utilize this technique).
My first thought while viewing it was "oh that's a smart way.. " and from then on I kept looking at the technical aspect instead of getting drawn into the movie. Maybe it's just an animator illness to look at movies from this perspective that separates us from the general audience.


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mandog
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Response to The future of 2D animation Feb. 15th, 2013 @ 10:36 AM Reply

At 2/14/13 09:51 PM, Kel-chan wrote:
At 2/14/13 06:05 PM, mandog wrote: When disney movies were hand drawn, it was so smooth, my god was it smooth.
24fps will make anything smooth as long as you do the inbetweens right

31 maybe


original I am.

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