At 1/27/13 11:02 PM, CzeryWassierSwizier wrote:
I'm just curious how people go about developing their games.
It would be pretty interesting to see the various workflows/processes that people use, or their lack thereof.
I personally start with a blank project. I then experiment with various concepts until I find one I like. As I test the game, I try adding new features instead of removing bugs. This is terribly inefficient and wastes a lot of time, but it is how I've worked on games in the past. I'm quite noobish to.
Generally, you start with an idea, make a quick prototype, and toss the idea if it's not fun. From there, fill out a game design doc to flesh out all the details (search baldwin game design doc if that link doesn't work). My process involves prototyping, then putting the idea on the back burner while my current project takes precedence, then never finishing either project...but I'm working on changing that. I've read that instead of adding features, some people only take stuff out, especially if they're on a time budget. That will make your game more refined and take less time to make. But some games are good with a lot of features, so it's up to you