Jan. 23rd, 2013 @ 09:33 PM
Ok guys! So, this thread should do it.
I'll post now what i've in mind, so we can start working on it.
Black screen, and then the words come up with a deep voice reading them.
When we sleep, we face four diferent stages. The Fourth one, is the REM stage, where most of our memorable dreams occur hereâEU¦ So do our nightmares.
Can you imagine if we could travel through multiple parallel universes when we dream? Maybe, what we call âEUoeDreamsâEU are the lives of our parallel opposites, and what we call living, itâEUTMs a dream for them. Wich would be the reality? WhatâEUTMs real and whatâEUTMs not? And how do we know when weâEUTMre not dreaming?.
The idea of the game, is for you to travel through all of the universes (A to J (including their primas) ) in order to return to the original A. Being able to swap universes for a few secs between the original and the prima, and viceversa, that way, eluding certain obstacles, otherwise impossibles. Also, the inclussion of a âEUoeAwakeâEU button, thatâEUTMd take you to a random universe (anyone but the one youâEUTMre in and the prima) for a few secs, making the situation easier, or not. Each universo will have his âEUoeown and uniqueâEU aesthetics. Bunny rabbitâEUTMs world would be round, and soft, whilst the universe of pain and anal destruction would be more spikey and rigid. Music should also vary between them, and certain characteristics of the game would too. I.e.: Gravity, keyconfig (pessing the ât' arrow, would make the char go left. Or maybe he can go only left.). The ideal thing is to have 10 universes, each one having two. Universe A has also A prima, and so on until universe J and J prima. Some levels, would be some sort of mario-thingy, like in hopping, and bouncing off things, others should be like a shooter, or run âEU~nâEUTM gun. But the main char will stay the same, no matter the look of the universo, or maybe it could also change to fit it. About a certain enemy. Probably the first levels should have only general enemies, universe related, and as the game builds up, some sort of âEUoeAgent SmithâEU should appear, trying to stop him. Btw, lvls should start like this âEUoeFalls asleep on universe A and travels to A prima. Wakes up in a bed, and has to pass the level to get to another bed, and so on, until the last bed takes him to the original universe.âEU
When the game is âEUoewonâEU to call it somehow, heâEUTMll wake up in universe A, and walk around, when suddenly, the âEUoeAwakeâEU button will be available again, making him actually, wake up. Finding himself in one of those bathtubs from the matrix, (I was thinking of a still animation) where two tubes inject some sort of liquid, wich puts him to sleep again, returning to universe AâEU¦ our universe.
This is all just an idea, so if thereâEUTMs anything you want to change, or to propose, just say it! IâEUTMm more than open to changes on it :D!
Oh, and the team so far
3Flay - Voice Actor
Xxxiiixxx - Voice Actor
Talesfromthecript - Voice Actor
BasicGames - Animator
HarmonicaCheese - Music
HDRevil - Animator
VanDiest - Programmer
CJBIG - Art
ArtmanVernon305 - Script
And a friend of BasicGames wich will be gettin in contact with me on these days. Ok, cmon, rain ideas on me!