At 2/17/13 06:48 PM, LemonCrush wrote:
At 2/17/13 05:00 PM, kRaZyAzN wrote:
Lol... no. The items in smash are simply too unbalanced and overpowered, and they add too much randomness to the game. Say you're playing pokemon, and you get a critical hit which kills your opponent's last pokemon. If you hadn't gotten that crit, you would have inevitably lost. Yes, both players have the chance of getting a crit, but because of an arbitrary random number generator which decides whether or not the crit happens, you won -- when you shouldn't have.So, luck based games are unbalanced?
in general, the less random a game is, then the more skill it takes. Yes? There's a good reason "rock-paper-scissors" is not played competitively. It's completely random, and there is no way to consistently win. I think a good majority of people who play pokemon competitively would agree that removing crits from the game entirely would make the game less random, and consequently more balanced.
If you can't deal with random items, or crits, then you suck at whatever you're playing.
It's not a matter of not being able to "deal with random items," it's just choosing not to. Any good smash player will undoubtedly be able to use items much better than a casual player can. It's simply a universal ruleset that was the result of mutual agreement among competitive players that items take away from the competitive intensity of the game.
Your argument is that competitive players will lose to casual players if they were to play on a hazardous stage with items, which isn't true at all. I guarantee, if you play any professional or semi-professional player with whatever the hell stage and items you want, you will still lose, because they are better than you. When competitive players decide to not include items in the ruleset, it's a mutual agreement; both parties acknowledge that the items are just too random and don't belong in competitive play. If you don't want to play without items, then that's fine. If you want to play with them, then that's ok too. I don't see what the big problem is. Just play however the hell you want, and shutup about it.I didn't say that :/
Yes you did say that. Here it is, your exact post:
At 2/12/13 05:52 PM, LemonCrush wrote:
Actually people who play without items, on platformless/eventless stages are just overall bad players.
You see, the skill of a player in any competitive game is measured by how well he can adapt and counter unpredictable/undesirable situations. Tourney fags in Smash avoid the actual skill part of the game because they suck. The items and stages aren't unbalanced if BOTH players have to deal with them.
If you lose because of stage design or items, guess what? It's not the game's fault, you just suck at playing the game. When you play poker, do you remove face cards and aces because they're "unbalanced" too? lol
You could not be more wrong. If you were to play a game of Brawl with items on, on a hazardous stage, against a player who has gone to a few tournaments in his time (who very very rarely plays with items on, because he chooses to play competitively), you would lose. In the end, the better player would win. The best brawl players are not people who play it at parties with items on, etc. The best brawl players are those who are able to go to tournaments and win consistently.
Playing games competitively is actually very fun. It adds a new level of intensity that I wish more people would be able to appreciate.
I'm saying removing the random aspect of the game, means you're changing the game to the point where it isn't even the same gamer anymore. Like playing Chess without pawns.
Because pawns are the most underwhelming piece in the game, and are definitely a critical component. Your analogy doesn't really work because pawns in chess are not random like items in smash bros are.
Removing items is removing a major skill set of the game
if you watch the video I posted above, then you can see that being able to use items effectively is indeed a very crucial skill set to have. It's just not with the items that you're thinking of. If you turn on the random items in a game, it becomes a game of being able to run around and get all the items and activate them/throw them at your opponent, rather than actually being familiar with you and your opponent's character and being able to fight them head-on.
I'll admit that from time to time, I do like playing with items on/playing on hazardous stages - because it can be pretty fun. But it's just that: fun. It's no longer a skill-oriented game. And like I said before, play the game whichever way is the most fun for you. If other people like to play the game differently, then you should simply respect their opinion, instead of being immature and calling them "tourney fags."