At 1/20/13 05:44 AM, Croser88 wrote:
First of all, if you read the credits, I am sure you've noticed the textbox at the bottom saying that it sucks balls and also that I can't draw. If I ever decide to continue this RPG, the first thing to improve would be the graphics, there's no need to have awesome graphics for testing purposes ( even though it could have been better I take that).
I read it. You have better graphics there than would usually be set for testing purposes, so I decided to tell you what was wrong with them. Also, just because you're not an artist doesn't mean you don't have to be a terrible artist. If you ask me to draw something on a computer, it'll look like shit. If you ask me to pick out a color scheme, it'll look pretty damn good. That, I had to learn. It's actually not very difficult.
(though, to be fair to myself, i'm very good at drawing real objects on paper, especially complicated ones)
This "game" has no tutorial and again, since this level is for testing purposes only I put all the info there. So you can read it, try it and that's it.
something to think about.
Also, I kind of like when the UI is moving and it's been done on purpose. I dont reappy like static UI that's just sitting there like it's been glued to the screen.
i'm pretty sure you didn't mean the UI to move slightly in the opposite direction from the character running. It looks an awful lot lot bad programming turned into a bug. I know because i've been where you are. (i'm talking the base UI, not a popup window)
A UI being glued to the screen is a good thing. It's an overlay. A HUD. A UI. It's not supposed to move around so people can't see it (let alone interact with it), unless the game mechanic specifically calls for it. Those times would be very rare, indeed.
"Enemies should move toward you and initiate battles with you." Imagine the dummy chasing you around this test level. The player won't be able to move on unless he beats his opponent.
The hit collision if bad since you have to hit objects with the center of your character, yet another thing on my list to be fixed.
take the x, add the width / 2. For the opposite direction, subtract the width / 2. Same with height. Though you should really be using a registration top-left instead of center. It's not better in any way, but it's the default and you'll be working with it quite a lot when you switch to AS3. If you want to stay in the programming game, you should have made the switch years ago (like I should have)
Coins re-appear not only when you exit shop but also when you finish your fight, this is because they are loaded on the stage on the same frame the game goes to when you exit shop / finish fight. I am aware of that and it'll be fixed.
you need to stop using AS1/2 and frames, and start using the free IDE FlashDevelop. If you learn AS3 and use FD to create your games, everything you know about Flash programming will be simplified a hundred-thousand fold. The learning curve is difficult, and you'll need to forget everything you ever learned about ActionScript, but the rewards really are nearly endless. Take it from a guy that's been where you are.
I created a multiplayer game in AS2. It had 30 or so frames, and a ping time of at least 3000ms because AS2 simply wasn't built for anything as advanced as a fully-featured game. A library I just came out with in AS3 handles TCP and UDP socket support, SQLite, and MySQL along with a whole bunch more goodies. Once I learned AS3 (once I actually understood OOP. It hits you like a train at some point in your learning), I had almost no limit as to what I could do and everything I did became easier.
Want another incentive? AS2 is the only widely-used programming language of its kind. What does that mean? If you don't get out of your AS2 habits, you'll never be able fully appreciate another programming language. Ever. You'll be stuck with AS2, no matter how hard you try, until you forget it and move out of the early 2000s.
One last thing: AS2 is officially a dead language. Adobe dropped support for it the first of January, and their next IDE will come without it. FD already dropped official support for it, and other IDEs are soon to follow. Good luck getting much help with your AS2 projects from then on.
Thank you for your feedback, I really didn't expect something this long and I hope I didn't forget anything.
No problem. Just remember that AS2 isn't helping you in the slightest. In fact, it's really the only thing holding you back.
At 1/20/13 08:38 AM, Croser88 wrote:
It is, you have to sharpen your blade to beat it, as a part of the tutorial about sharpness and damage.
^^, That's what I forgot.
I didn't read the full tutorial and bought a ton of health potions instead.