At 1/12/13 09:35 AM, BlueZombieClock wrote:
At 1/12/13 02:11 AM, EtchASketchClock wrote:
Is that not just another one of those blank cartridges that only once held a Conker game because of the way Rare debugged carts?Where's that coming from, exactly?
There's a lot of those out there.
I know the dude who originally got the carts from an ex Rare employee. There are like 30 or 40 total out there worldwide (most of them are Super Wideboys or non-Conker marked carts) making this cart more valuable than you may think. Maybe 20 or less Conker carts?
That's far from 'A lot', by all means.
"A lot" wasn't literal. I meant "A lot" as in "carts like these are pretty much useless so it isn't very exciting".
But since you linked that page I assume you already knew that.
"And that is what makes this different from other prototypes: the dev cart would have communicated with a PC via an SCSI cable to run the game data. A computer at Rare would have stored the game and this cart would have loaded it temporarily. Once removed from that source, the memory is lost (the technical term for this is âEUoevolatile storageâEU). In other words, the actual Conker 64 game is no longer present-the dev cart was simply a tool to transfer Conker 64 for short-term play-testing on a TV."