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In any kind of game, what would generally be more important, having enemies that are interesting and fun to kill, or having a playable character that is interesting and fun to play as?
hmm I'm going with enemies on this one. I feel that having really cool or badass enemies makes the gaming experience that much more enjoyable, even though that can be said about the character as well.
Stretch those glutes, Flitter!
"You are a generally happy and carefree person." - Sectus
"It's taking all my might to restrain from dick riding." - HomicidalFrog
At 1/11/13 12:17 AM, UltraHammer wrote: In any kind of game, what would generally be more important, having enemies that are interesting and fun to kill, or having a playable character that is interesting and fun to play as?
Good enemies are characters. You want to learn to hate or despise, or perhaps feel sorry for the people threatening the world who you have to try and stop. Good RPGs do this very well, for example FF9 is one of the best. You have Beatrix who you grow hatred for to begin with before realising of her true feelings and showing her the pain of the Princess she was devoted to, finally breaking her from being an enemy but at the same time she continues to suffer guilt for both sides of her actions to the end of the game. Then you have Kuja who grows on you as a great villain, wanting to destroy him before it is discovered that he is not only mortal but will also not live much longer from how he was created, which leads him into a denial fuelled rage before he finally admits his mortality and saves your life after defeating him. It is really good to have such memorable characters who you can be so fuelled to fight at one moment, yet then feel pity for them as you finally do.
They're both equally important, really.
At 1/11/13 04:05 AM, Ragnarokia wrote: Good enemies are characters.
Story isn't always important. It matters in RPGs but games from other genres sometimes don't have much of a story at all.
a sad pile of piss-in-all cynicism
something you can't understand
Both are important to some degree of course be best, but if I had to pick I would go for interesting enemies (or an interesting villain).
I'm kind of used to playing as a mute character with no personality traits and not-that-much back story and I don't mind playing as such a guy to be honest. It works fine in most games. Also, in a lot of games I've played it's often the enemies that really drive the story and if the main villain is a bore then I think the game will just be a lot less interesting.
At 1/11/13 04:26 AM, Entice wrote: Story isn't always important. It matters in RPGs but games from other genres sometimes don't have much of a story at all.
Hey I totally agree but that's an interesting thought...
Why does it pretty much always matter in RPGs?
At 1/11/13 09:33 PM, UltraHammer wrote: Why does it pretty much always matter in RPGs?
I think people play RPGs to see "what happens next" so I just think it's important that the gamer can build a connection with both enemies and main characters.
I like super metroid how it has both great villains and a great hero. Always adds replay value :D