At 1/11/13 12:17 AM, UltraHammer wrote:
In any kind of game, what would generally be more important, having enemies that are interesting and fun to kill, or having a playable character that is interesting and fun to play as?
Good enemies are characters. You want to learn to hate or despise, or perhaps feel sorry for the people threatening the world who you have to try and stop. Good RPGs do this very well, for example FF9 is one of the best. You have Beatrix who you grow hatred for to begin with before realising of her true feelings and showing her the pain of the Princess she was devoted to, finally breaking her from being an enemy but at the same time she continues to suffer guilt for both sides of her actions to the end of the game. Then you have Kuja who grows on you as a great villain, wanting to destroy him before it is discovered that he is not only mortal but will also not live much longer from how he was created, which leads him into a denial fuelled rage before he finally admits his mortality and saves your life after defeating him. It is really good to have such memorable characters who you can be so fuelled to fight at one moment, yet then feel pity for them as you finally do.