At 1/16/13 10:44 AM, Protagonist wrote:
:This just looks bad, the necromorphs hit detection was crappy, and they were horrible looking graphically, and more generic looking.
The forced co-op ruins the atmosphere, and the immersion. Human enemies shooting at you, with horrible A.I too because they got chewed down by necros in the demo. Uncharted esquire QTE disaster sequences, and a boring generic lost planet esquire game world.
Now you're my bro and all, but dude, I think you're being too much of a negative nancy. I don't find anything wrong with the hit detection, not to mention the enemies and the game itself look quite pretty for me (well, as pretty as a murderous grotesque humanoid creature can be). This is coming from a guy who still plays on a standard definition TV, mind you. And how is the co-op forced in any way? Granted, I haven't been able to experience it myself yet, instead having to play solo, but still, if it truly WAS forced, I wouldn't be playing by myself. And sure, the human A.I. isn't defining a genre or anything, but I didn't expect them to hold their own against Necromorphs either. I'm rather glad that the Necros can screw them up in no time. Just shows that they're still dangerous to humans outside of set-pieces and cutscenes.
I can't argue about Quick Time Events, but as long as they don't make up boss battles like certain other games have done (Looking at you, Far Cry 3), I'll tolerate them. And what's wrong with the whole icy planet setting? Just because Lost Planet 1 did it (along with that abomination of a third game coming out...) means Dead Space 3 can't?