At 12/5/12 02:55 AM, RampantMusik wrote:
I know you metal people love your guitars, but turn the drums way up in the mix! That snare is just so pathetically weak for how heavy Above It All is: throw a gate on it, compress the hell out of it, I don't care what you do - just make it sound gnarly and grimy and punchy as hell. The instruments all sound pretty close to the center, too, at least on my headphone mix, which didn't really give any of the instruments their own room to breathe.
I admit the flaws with the drums, as I'm still working on making them punchier (I swear, I am trying!), as that's one of the biggest complaints I often get on my metal stuff, is the drums aren't as punchy as they should be. As for the panning, the rhythm guitars are both panned 80% Left/Right (Yes, I double track rhythm), and no, I did not just copy/paste one and pan it, I re-record the rhythm to give it that slight differentiation then pan it.
Rest of the instruments for the most part I used their natural default panning settings, the drums are panned depending on what is played, albeit slightly, the orchestral stuff has natural panning based on where Miroslav Philharmonik recommends they should be, and the piano pans from left to right depending on how far up or down the keyboard it's being played.
Also, I don't know how you mix your guitars, but try running your rhythm guitar through two different amps (or very amp sims, if you DI them), give them very different tones, and crank one REALLY far left & the other equally far right. It'll give your rhythm guitar a much beefier, grimier sound.
I do double track the rhythm, but not with different tones, as Renard said, I find it to make the track kind of annoying to listen to when there are 2 guitars playing the same thing, but in two completely different tones. And they are already panned left / right, maybe it's hard to notice because the same thing is being played on both sides and using the same tone, but they are panned.
Finally, don't go so heavy-handed on quantizing the piano. It sounds too programmed: it lacks the natural ebb and flow (those slight fluctuations in tempo and velocity) that gives a piano performance its emotion. I know you don't want to go all over the place, since these tracks keep a pretty strict tempo and the piano still needs to cut through the mix (which, at times, it barely does), but you could definitely play around a little bit with tempo and quantization when the mix gets thinner or if it's just a solo piano.
Another area I know I need to work on, and have been taking small steps at a time, I've been adding more dynamic via velocity settings lately, but I'm still working in the humanization by pulling back on the quantization. Working on it, but am still having trouble making it sound natural instead of it just sounding like it was poorly played.
On the positive side, I liked the guitar themes in Awakening and Dream (Part 2). I didn't feel emotionally attached to Dream (Part 1) as it was too short: there wasn't really a strong, identifiable theme for me to latch onto, and when the track got going - and I started to like where it was heading - it was basically the last 30-35 seconds of the track.
Glad you like it, and yes, biggest complaint of Dream (Part One) is that it's too short... BMI said he wanted me to extend it so he could sing over it... but... Uhh... Procrastination.
Some feedback, as I know you love me SO much, but you'll probably automatically disregard anything I say anyway.
Let me make something clear, I don't have a problem with you, I've been trying to find out for ages why you have one with me, but you never give me a straight answer. And I appreciate all feedback, regardless of who it comes from.
And everyone else up to this point, thanks and much <3ings!