Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsI always wanted to do action scenes in 2D Flash, but the whole idea of fast-paced action really turns me off. I can hardly animate static characters without it looking uncanny. When creating animations like that, am I right in thinking this process would be right:
*Create a script to note down EVERYTHING that will happen
*From that script, create storyboards that mark down all the key moments in that animation
*Create the same key frames in flash and position it to get the timing right
*Add in-betweens to make the animation more fluid
*Fix any anomalies.
*Done
It sounds easy when I say it like that, but I wanna take it to the next level and make it more advanced. So I need some advice on how to create such advanced animations. Thanks.
I've found that pose-to-pose animation handles scenes that require choreography the best. You CAN achieve action scenes with straight-ahead animation techniques, just keep in mind that if something doesn't turn out right it can mean a lot of wasted work.
Straight-ahead: You can potentially animate a lot faster this way, but if you don't have the idea well fleshed out in your head you risk making mistakes and wasted work
Pose-to-Pose: Takes longer, but mistakes/changes are less work intensive to do.
I like straight-ahead better myself, but it is not a one size fits all deal.
pose-to-pose is the way to go for correct timing and easing
Since most actions are quick you should put more time into the anticipations and settle of the motions, with lots of wave actions.
Straight-ahead: You can potentially animate a lot faster this way, but if you don't have the idea well fleshed out in your head you risk making mistakes and wasted work
Pose-to-Pose: Takes longer, but mistakes/changes are less work intensive to do.
I like straight-ahead better myself, but it is not a one size fits all deal.
Hmmm...I'll experiment with straight ahead and see what I come up with :) Thanks for the info :)