At 12/7/12 12:27 AM, LemonCrush wrote:
Thinking back, I kinda hate the 3d marios.
They always have some stupid gimmick like globe-walking (I tihnk it's called) or the water pack...
And even if they don't, or it's tolerable, sometimes they just have these retarded difficulty spikes....like the Watermelon mission or special stages in sunshine...fuck
I will argue that the Nintendo 64 one has excellent balance in difficulty. While first generation camera's like to fight you every step of the way these days, and while not all of it was perfect... such as mario's giant chunky over-defined ass, super mario 64 had excellent and precise control so any time you fucked up you knew in the back of the mind it was all your fault. The stages presented fair but not too simple challenges, so collecting all 120 (or 124?) power stars doesn't feel completely out of tangible reach. The DS one, while still the same game at heart, couldn't accurately re-create the precise feel of the analogue stick (the touch control was ugh), leaving a little to be desired in my mind.
But on the topic of super mario sunshine... I feel your pain.
Noki Bay: The Great Red Coin torture chamber or whatever it was called literally has been completely impossible for me to beat. It's been years. I even tried again recently because i thought "well i must have just been a dumb kid" and it has made me feel an emotion I have never felt in my life. I can't describe it using words, but what I can tell you that a lot of blood has been spilled since.
and fuck strategy guides only people who have small penises need those things