Snuck up on me
At 12/3/12 08:31 AM, lovingthedark wrote:
You've got the breasts too high and globular- real breasts start lower down and kind of flatten out in the middle a little bit- try looking at models at http://artists.pixelovely.com/practice-tools/figure-drawing/
I'll keep that in mind. Some of that is because these two are dwarves and Velma was almost a dwarf. I wanted to give the dwarves some easily identifiable non-human anatomy, which has mainly expressed in roundness of features like the ears, nose, bosom and shape of the legs.
You're also not getting rid of your black outlines even though you've filled them in with color, and your shading is pretty flat. What tools do you use to shade?
The method of shading I've been using is to apply the darkest color first, then add a mid-tone with whatever brush suits my fancy and then the lightest highlights on top of that. Each color area is its own layer under the lines layer.
As for the lines, I'm used to drawing with nothing but a pencil and paper, so to me, making art without lines is like trying to walk without legs. Most of my reference inspiration is anime or manga or cartoons like scooby-doo, so I can't help but consider the lines to be essential to the composition.
I'll try not to bitch about the bad facial anatomy since you've chosen to work with anime, but I really think you'd do better with a more interesting, less simplified style.
I took a look at some of the art in your favorites to see what you might mean, and they didn't do much for me. It's not so much that I like anime specifically, but I decided long ago to pursue art so that I could convey ideas to other people (picture's worth 1000 words and all that) and anime/manga style does a great job of balancing efficiency and looking nice.
My philosophy towards art could be summed up by saying: If you want to see an old man's nose, look at a photograph. If you want to see the inside of a madman's mind, look at this.