At 11/10/12 08:07 AM, DigiYolk wrote:
What exactly do you mean by 'Industry-standard games'? I assume by your followup question that you're referring to 3D extravagant games such as Halo, Mass Effect, etc. In short, no, I have not programming anything of the sort aside from 'learning projects'. Where as with '2D games' i've developed in depth.
I believe that's what he means, although I disagree with his interpretation because there are a lot of "industry standard" 2d games with amazing amounts of detail/work put into them. Although I like myself 3d games I would never want 2d games to die out.
I watched the video, read some things you said and what not. What I'm most disappointed about is the fact you are using all of the original assets from the game you are recreating. This fact alone is a turn off because, although some games work with the "throwback" style, you have a chance to greatly improve what once was. Don't get me wrong, I can appreciate that style in the right context, but when you are given a chance to breath new life into something you should take that opportunity.
If the problem is you aren't an artist/music designer, take some of the funding(assuming you hit that goal) to invest in them, I think you'll find you'll yield better results. As well if you noted that was your intentions I think you would get better feedback from it. Now I won't lie I skimmed through chunks of the video, so I'm not sure how much change you plan to add(except for adding a level editor for user created content), but from what I've gathered you are essentially just updating the game to run on xbox and pc. I strongly disagree with this if that's the case and reassert my "breath new life" into the game.
It's one thing to respect the original artists work, it's another to essentially "copy and paste" it to gain profit off of it. Obviously you said he was cool with that all he wanted was a free copy, but as a programming you should strive to improve not settle for the bare minimal.
Good luck though.