Flash wont play audio in the middle
- AlbinALinder
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AlbinALinder
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Hello NG users !
Whenever i start my animation from the beginning the audio works, but when i start the animation in the middle and such it doesnt play ! It's really annoying because im working on a long animation and i have to play it from the start for it to play the audio ! Also the audio quality gets worse when i put it in flash !
- Beocro
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Beocro
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At 11/3/12 12:42 PM, AlbinALinder wrote: Hello NG users !
Whenever i start my animation from the beginning the audio works, but when i start the animation in the middle and such it doesnt play ! It's really annoying because im working on a long animation and i have to play it from the start for it to play the audio ! Also the audio quality gets worse when i put it in flash !
Chances are you're going to a frame where the audio doesn't start, it's just in the middle of the audio, if that makes any sense. I'm pretty sure if you find the frame where the audio starts and in its properties set the audio sync to Stream, it will work, but I'm not 100% sure.
Nopony there.
- egg82
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egg82
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the audio gets compressed when in a flash file.
like EVERYTHING in a flash file. Why do you think the .swf comes out to be only a few kilobytes? It's just all really compressed, thus quality loss.
don't mix animation and programming. They're two totally different things.
Flash is an animation IDE, FlashDevelop is a (free) programming IDE. They look different and act different because they are different because the purposes they serve are different.
that being said, sound belongs to the code section.
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- MichaelJ
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MichaelJ
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I don't think you guys understand his question.
He just needs to set the audio to "stream" then he doesn't have to start it from the beginning while he is animating.
- MichaelJ
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MichaelJ
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At 11/4/12 02:12 PM, Animator1mike wrote: I don't think you guys understand his question.
He just needs to set the audio to "stream" then he doesn't have to start it from the beginning while he is animating.
And to answer the other question about the audio quality, go to:
> "File"
> "Publish Settings"
> Click on the "Flash" Tab
> Set your "Audio stream" and "Audio event" settings to something like "MP3 - 112 kbps"
> Check the box for "Override sound settings"
> Press "OK"
Now test your movie. The sound quality should be better.
These directions are for Flash CS5. I think you should be able to figure it out if you are using a different version of Flash.
- egg82
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egg82
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At 11/4/12 02:12 PM, Animator1mike wrote: I don't think you guys understand his question.
I understand his question, but again:
sound is not part of animation. It is part of programming. Do not mix animation with programming, it will only result in a disastrous mess.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
- 4urentertainment
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4urentertainment
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At 11/4/12 02:27 PM, egg82 wrote:At 11/4/12 02:12 PM, Animator1mike wrote: I don't think you guys understand his question.I understand his question, but again:
sound is not part of animation. It is part of programming. Do not mix animation with programming, it will only result in a disastrous mess.
I really don't agree that sound belongs solely in the code section.
As you said, flash is an animation IDE, it was originally made for animations and actionscript was made to make simple actions. So with that in mind, an animator should be able to make his movie, adding in the sounds and whatever effects he wants without touching a line of code. Like, I don't think ToonBoom forces animators to code anything. Stuff is expected to built it for animator's convenience. Whether or not that's convenient or useful for developers is another issue.
- egg82
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egg82
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At 11/4/12 02:53 PM, 4urentertainment wrote: As you said, flash is an animation IDE, it was originally made for animations and actionscript was made to make simple actions. So with that in mind, an animator should be able to make his movie, adding in the sounds and whatever effects he wants without touching a line of code. Like, I don't think ToonBoom forces animators to code anything. Stuff is expected to built it for animator's convenience. Whether or not that's convenient or useful for developers is another issue.
I figured someone would come up and say something like that :P
I suppose it's all semantics, but really i'm trying to make sure that if we are dealing with a programmer/game dev here, that they start out right - otherwise it's a hell of a hard road.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
- MichaelJ
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At 11/4/12 02:27 PM, egg82 wrote: I understand his question, but again:
sound is not part of animation. It is part of programming. Do not mix animation with programming, it will only result in a disastrous mess.
What if you're trying to animate lip sync? How would you do that if the audio was in the code section?
- egg82
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egg82
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At 11/4/12 04:28 PM, Animator1mike wrote: What if you're trying to animate lip sync? How would you do that if the audio was in the code section?
again, it's pretty much semantics. Yes, there are times when putting sound to animation would be easier.
that said, you can always search google for the answers you're looking for.
(these are the answers you are looking for)
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P



