At 11/2/12 06:42 AM, Dean wrote:
What are some examples of video games or series that you've heard of but know very little about yet still seem interesting?
Sadly I find it hard to think of any as I usually watch youtube videos of gameplay a lot and whenever I tend to think of some game I wished I had I go and watch a longplay of it etc. But I suppose Mass Effect may fit into the category to me as I haven't played those games and watched very little of it, yet people constantly go on about it either due to it being good or most likely due to them whining about the ending. Alas it isn't interesting enough to want to buy them though.
.hack was another series that always intrigued me, again because of the name. It's a pretty unique title for a video game series. Again I know very little about this series other than it has a really cool concept. It think it tried to create the feel of an MMO RPG despite it being a single player game. I'm not too sure how well that would work but it definitely sounds interesting and they're games that I'd love to try out at some point. Shame the games sell for so much now.
I have played the first series of games of .hack, there is also a second series .hack//G.U. but that wasn't released in Europe for some stupid reason. The anime .hack//SIGN is a prequel to the game series which adds more to it when it is played afterwards.
As for the game itself it is very good with how it handles the MMORPG aspect, you play the game from the protagonists desktop with the option of looking at emails, news, settings and the MMO itself 'The World' this way you actually log in to the game from this hub which is later used to interact with the other players via emails and see developments both irl and in the game over the news service as the shit starts to hit the fan. Then when inside The World you begin meeting other players who you share details with, and who you can ask to join your party if they are online and not bitchy, who have their own lives outside the game which comes across via emails and sometimes them being inactive or unavailable to team up with etc. for when they are at school and the like, keeping the setting well.
With the combat system they have you only able to ever control your character (Kite) first hand but have the option to give commands to your party members, for example telling one of them to heal or use certain abilities, or to give full party commands like run in and kill shit or be defensive, so they sort of go for a combat system based off MMO activity most notably raiding where you would have the raid leader saying what needs to be said but not everything sort of thing.
However they also did the negative aspects of MMORPGs, like having these fields and dungeons you go to to grind which are all basically in their own little pockets and have no great meaning. In RPGs whenever you go to a dungeon it is meant to do something important, either heading to somewhere story relevant or acquiring an artifact required to save the world etc. But in .hack they are just random places you go to to level up and get some gear. So these really get old after a while and make the game a bit lacking in replay-ability. However some of the dungeons you go to are story relevant as they are glitching and crashing due to the virus etc. so they are a lot more interesting. You can't really fault the game for doing the random dungeon element as it is exactly what 'The World' is meant to be like in the anime and manga etc. so people would bitch if they didn't do it, but when you are playing it as a single player game it does just make you wish you had real players to play with instead of the AI acting like real players. (Well except for the fact they tend not to whine endlessly if you don't do as they ask or die to a boss like real MMORPG players tend to do)
Also why did I go on to explain all that when it likely isn't interesting to read. Bored I guess.