Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 Viewsa platform game
i mean i just need the idea.i can do the coding myself
i just started with programming so yeah
At 11/2/12 05:45 AM, Blitzkreig261 wrote: a platform game
i mean i just need the idea.i can do the coding myself
i just started with programming so yeah
basically i just need the idea on the jumping part to be precise
At 11/2/12 05:46 AM, Blitzkreig261 wrote: basically i just need the idea on the jumping part to be precise
m'kay.
use multiplication for gravity and division for jumping. Use minimum and maximum values (jumping is going to start off at max, while gravity starts off at min) and multiplier numbers (something around 1.0065 for gravity would do)
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
I'm just going to say, if you just started programming, a platform game isn't the best to start with. Even though I did the exact same thing; my first game was a platform. Except I never finish any games. :P
Anyway, if you don't know the basics already(which I'm willing to bet you haven't), look up some tutorials first. It can be pretty confusing in the beginning, but you'll get it(hopefully). After you've learned the basics, start programming a simple game, like a mouse avoider or something. As you get better at programming, start trying more advanced games.
If you really have no idea how to program your kind of game, look it up. DON'T just copy and paste the code; learn the code, live the code, breathe the code. What I usually do is find the section I'm having trouble with(say, making an array), read the code, then figure out how it works. Then I go back to my project and use the same general idea, or sometimes I'll think of a different way that functions the same, and I use that.
To summarize,
-Learn the basics
-Start a small game
-Get experience by learning more programming
-Start a more advanced game
-DON'T steal code
-Learn from others' tutorials
Not that I'm an expert or anything. :P
Nopony there.
At 11/2/12 09:52 PM, Beocro wrote: I'm just going to say, if you just started programming, a platform game isn't the best to start with. Even though I did the exact same thing; my first game was a platform. Except I never finish any games. :P
Anyway, if you don't know the basics already(which I'm willing to bet you haven't), look up some tutorials first. It can be pretty confusing in the beginning, but you'll get it(hopefully). After you've learned the basics, start programming a simple game, like a mouse avoider or something. As you get better at programming, start trying more advanced games.
If you really have no idea how to program your kind of game, look it up. DON'T just copy and paste the code; learn the code, live the code, breathe the code. What I usually do is find the section I'm having trouble with(say, making an array), read the code, then figure out how it works. Then I go back to my project and use the same general idea, or sometimes I'll think of a different way that functions the same, and I use that.
To summarize,
-Learn the basics
-Start a small game
-Get experience by learning more programming
-Start a more advanced game
-DON'T steal code
-Learn from others' tutorials
Not that I'm an expert or anything. :P
im not new to programming(i used to program in c) ,im just new to actionscript
the problem is that i lost touch with programming for a long time
well....anyway you are right,i should start with something simpler like shooting game or something