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3.93 / 5.00 4,634 ViewsHi guys I was just wondering how I can make the movements of my animations look a bit better, it feels choppy overall. I use 30 fps but I still feel like objects are just teleporting randomly and nothing feels right.
Check out my youtube, http://www.youtube.com/user/Igiggle hard
At 10/28/12 11:13 PM, Igigglehard wrote: Hi guys I was just wondering how I can make the movements of my animations look a bit better, it feels choppy overall. I use 30 fps but I still feel like objects are just teleporting randomly and nothing feels right.
Do you have samples of your animation? If its made in flash, you can post it in the Dumping Ground. Usually its the timing but I cant really tell unless you post your samples.
Currently doing short rough animations here http://khanhcpham.deviantart.com/
yeah atleast post it
so we can find out where you are missing
i looked at your DOTA 2 parody, it look's like you're keyframing rather than tweening.
either a. learn to tween, or b. use onion skinning and make more subtle movements between frames.
At 10/30/12 12:27 PM, Max-Vador wrote: i looked at your DOTA 2 parody, it look's like you're keyframing rather than tweening.
either a. learn to tween, or b. use onion skinning and make more subtle movements between frames.
Thx I might look more into tweening to learn what you mean, But onion skinning is where I fall short
Check out my youtube, http://www.youtube.com/user/Igiggle hard
At 10/30/12 08:57 PM, Igigglehard wrote:At 10/30/12 12:27 PM, Max-Vador wrote: i looked at your DOTA 2 parody, it look's like you're keyframing rather than tweening.Thx I might look more into tweening to learn what you mean, But onion skinning is where I fall short
either a. learn to tween, or b. use onion skinning and make more subtle movements between frames.
this post is assuming you know how to turn on the onion-skinning feature:
when you're Frame by frame animating with the onion skin feature, look at it the same as you would a tween
your image is in a certain place, and you want it to go to another place.
since you're at 30FPS, let's say on frame one you have an arm in the down position, and you want it in the up position.
timing is key, and for a simple arm animation, this should be about 6-10 frames, depending on how fast you want it to be.
let's say 10
so what you want to do is draw your arm down on frame one, up on frame 10, and at a halfway/bent position on frame 5.
this is a good outline for you to go off of. now on frame 3 you want to draw the arm in an inbetween position of frame 1 and 5, and the same for frame 7(between 5 and 10)
now head back to frame 2,4,6,8 and draw the positions between the odd numbered frames.
this is a good and basic outline for FbF animation. you'll run into timing issues and unnatural motion in the symmetrical take though, so you will want to add frames between 2 and 3, 8 and 9, and so on until you get the natural speed you're looking for.
i hope this helps and happy animating
Check out my youtube, http://www.youtube.com/user/Igiggle hard
At 11/2/12 12:50 AM, Igigglehard wrote: Thx that helped alot
glad it helped. let me know if you need anymore guidelines.