At 10/25/12 03:36 AM, Dr-Worm wrote:
If we look at the definition of sexism, where opportunities are denied based on gender, then we can conclude that Victoria's Secret is actually more sexist than the entire video game industry based on the simple fact that Victoria's Secret will never hire a male model.
This entire analogy is ridiculous. A video game is not an inherently gendered product the way a bra is, and the fact that you seem to think it is kind of proves my point. That a majority of gamers are male is the result of various social constructs, not natural law.
This "social construct" bullshit you're going on about is nonsensical: 98% of all the girls I know are more interested in fashion, music, working a job, or doing homework and studying than they are in shooting, stabbing, slicing, racing, blowing up, or running over virtual people. That's not a perceived notion about girls, that's founded in the reality that they're more interested in doing something productive than sitting in front of a television for hours.
And since the study you cited didn't break down results by category/genre, casual vs 'hardcore', or 'mobile' vs 'console', the results are uselessly inconclusive. There are so many problems there. For example, the sale of mobile devices - iPad, iPhone, Android - and availability of casual mobile and browser-based games are both on the rise: everyone, male and female, owns, buys, or otherwise consumes those products; casual and party games are likely to be consumed and enjoyed by both genders - especially in families - whereas console shooters and RPGs are more consistently consumed by men. If the study surveyed 500 men and 500 women, did they allow or account for people giving more than one answer, or was it "what console/genre do you primarily use/play?" Where was the survey taken? If it was 500 men and women surveyed outside a gaming convention then that explains the 42% of gamers are female - most of the people walking outside the convention center are probably going to the convention center; if it was on a gaming website, then obviously 100% of the people there are going to play video games, and it's just a matter of what the split is. How large was the survey pool? If they asked their neighborhood if they played video games, and 29 men said 'yes' and 21 women said 'yes' and everyone said no, then that's a much less accurate result than polling 1,000,000 people at random. And, perhaps my biggest problem, is that the doesn't account for people who said 'no' - if they polled 300 women and 100 men, and only 100 of those played video games (58 men and 42 women), then while that does work out at "42% of gamers are female," it's actually 14% of the women surveyed who play games, and 58% of men who play games.