Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.98 / 5.00 8,586 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.02 / 5.00 42,502 ViewsVery glad to see wider support for HTML5. Congratulations on being progressive, NewGrounds!
At 10/20/12 10:44 PM, SpeedoSausage wrote: yo wheres my prize?
It's my penis. And yes, I make house calls :}
A journey of a thousand miles begins with complaining
That's awesome, HTML 5 games are not working so great on my Windows Phone right now, very slow, but still cool. Is there anychance of having the audio portal revamped with HTML 5 so we can listen to it on the go? Maybe even create playlists too? :D
Looks like I'll have to pick up a pumpkin some time soon then! Oh newgrounds, you're so fun. :)
There's a good chance stubborn folks will be mass-downvoting HTML5 games simply because of the alternate format.
Kind of a shameful practice really, but a thought worth considering nevertheless when featuring them prominently. It's a new medium and will unfortunately take some time to develop fully. Still, I'm thankful for this progression and attempt to stay with the times on Tom's and the entire Newgrounds development team's part, and I am glad many forum users feel likewise about this change.
Well then. Onwards and upwards.
Mental Music for Thinkers and Doers
I had considered trying out Construct some time back; nice to see NG supports it now!
Also, last I checked, it's free, so no need to worry about not having the money for Flash! But it's just for games, though.
At 10/21/12 08:28 PM, Swackman wrote: I had considered trying out Construct some time back; nice to see NG supports it now!
Also, last I checked, it's free, so no need to worry about not having the money for Flash! But it's just for games, though.
Construct 2 has a free version and commercial versions. Another program I'd recommend for HTML5 game development is GameMaker: Studio.
At 10/18/12 03:08 PM, MrSoxfan wrote: Does that mean I can play Newgrounds game on my iPod now?
or even on xbox (now it has a browser), PSP and 3DS??!?!
coz that would be sweet as
At 10/19/12 06:48 PM, S-K wrote: I wouldn't mind flash becoming a fossil piece of software like it's previous program 'director' if I felt there was worthy replacements and adobe were at least working their hardest on it... they seem to have gone a bit slacker imo =/
I'm still enjoying Flash 8 and I can't help but think there are people who may have become game developers who won't because their "perfect software" isn't out there. Before Flash I would animate with Deluxe Paint and program in PASCAL and I used to imagine "Why can't I just put some code right in there alongside my animations and make it all work together." Flash was the answer to that dream for me. But I'm still using Macromedia Flash. :P
At 10/20/12 11:09 AM, Ericho wrote: It seems like there are just an infinite number of contests and programs we use to create games. There have been so many of them, I've simply lost track. I still always try to look at all the latest stuff we have in terms of categories. It's too bad it's a tad hard for me to even tell how it's different than the other stuff. I've played so many games here, I'm always looking for uniqueness.
I'm hoping we can reduce that anxiety as we support all the formats and build collections around the different development tools. Once it's all laid out, people can get a better feel about what works best and what is best for them.
At 10/21/12 01:54 PM, Mr-Shark wrote: That's awesome, HTML 5 games are not working so great on my Windows Phone right now, very slow, but still cool. Is there anychance of having the audio portal revamped with HTML 5 so we can listen to it on the go? Maybe even create playlists too? :D
You SHOULD be able to listen to the Audio Portal already on your phone, using the phones native audio player. We didn't make an HTML5 player since the native player would be most efficient anyway... Maybe the Windows Phone doesn't have something for that or we are doing something wrong on our end.
And playlists have been in the works, although that will be Flash only at launch... Will need to sort that out for non-Flash audio playing.
At 10/21/12 10:04 PM, TrueValhalla wrote: Construct 2 has a free version and commercial versions. Another program I'd recommend for HTML5 game development is GameMaker: Studio.
Trying to gather up some GameMaker guys to give their games a try on NG. There's actually an HTML5 version of Karoshi so I asked Jesse about uploading it under the existing project, to serve as an alternate file on devices that don't support SWF - we have the system set up for that as well, the same way we are gradually serving video files for existing SWF submissions when viewed on mobile / TV.
At 10/22/12 01:56 PM, TomFulp wrote:At 10/21/12 10:04 PM, TrueValhalla wrote: Construct 2 has a free version and commercial versions. Another program I'd recommend for HTML5 game development is GameMaker: Studio.Trying to gather up some GameMaker guys to give their games a try on NG. There's actually an HTML5 version of Karoshi so I asked Jesse about uploading it under the existing project, to serve as an alternate file on devices that don't support SWF - we have the system set up for that as well, the same way we are gradually serving video files for existing SWF submissions when viewed on mobile / TV.
I actually have GM:Studio and used it since I was 9 (2008, from version 7) so that's the perfect chace to put these skills to the test. I also have Google's SWF to HTML5 converter, but it only supports up to very small 1MB files.
Engines: FPS Engine | Doom Engine | Shoot'em'up
At 10/22/12 01:56 PM, TomFulp wrote:At 10/21/12 10:04 PM, TrueValhalla wrote: Construct 2 has a free version and commercial versions. Another program I'd recommend for HTML5 game development is GameMaker: Studio.Trying to gather up some GameMaker guys to give their games a try on NG.
Many GM users have been skeptical about HTML5 because the major gaming sites like Kon/NG have not supported it until recently. I'm sure you'll see a lot more GM games on NG when things pick up. I've actually applied for an invite myself, and I'm looking to be more active around here.
Here's a new submission that used GameMaker Studio:
Rework pipes to drain the toxic waste under the city!
I just played it on my iPhone and everything worked!
At 10/23/12 01:14 PM, TomFulp wrote: Here's a new submission that used GameMaker Studio:
http://www.newgrounds.com/portal/view/604849
I just played it on my iPhone and everything worked!
Yes!
Now get that CSS3 animation portal going before anyone else does :3
Will we be able to use the same system to submit flash games that are served through an iframe? Perhaps the zip upload could basically just contain code for the iframe for the game?