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Haris
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Response to 60 Frame Collab 5: Jan. 16th, 2013 @ 07:09 AM Reply

At 1/15/13 10:04 AM, Max-Vador wrote: the bird would be considered "clutter" and it helps a lot.

always clutter dead scenes like that. slowly moving clouds, birds, tumbleweed. makes it feel "complete"

also your rock should be there the entire time

It's a surprise rock, the biker is soo pro that he can't ever fall, but ninja rock never failed before.
And I will add clouds, and maye sounds or atleast backround music, just need to find it lol

ForeverBound
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Response to 60 Frame Collab 5: Jan. 16th, 2013 @ 07:10 AM Reply

hi if u still need that sound track just let me know because i can make it for u :)


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Max-Vador
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Response to 60 Frame Collab 5: Jan. 16th, 2013 @ 10:32 AM Reply

At 1/16/13 07:09 AM, Kuhki wrote:
At 1/15/13 10:04 AM, Max-Vador wrote: the bird would be considered "clutter" and it helps a lot.

always clutter dead scenes like that. slowly moving clouds, birds, tumbleweed. makes it feel "complete"

also your rock should be there the entire time
It's a surprise rock, the biker is soo pro that he can't ever fall, but ninja rock never failed before.
And I will add clouds, and maye sounds or atleast backround music, just need to find it lol

seems legit

i think Zee is putting in a main song so don't use a BG music. just small or important sounds

MacDonaldFin
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Response to 60 Frame Collab 5: Jan. 16th, 2013 @ 11:26 AM Reply

At 1/16/13 10:32 AM, Max-Vador wrote: i think Zee is putting in a main song so don't use a BG music. just small or important sounds

I believe sounds of any kind are not required/allowed for the entries, just pure animation!:D

Haris
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Response to 60 Frame Collab 5: Jan. 16th, 2013 @ 12:55 PM Reply

Thanks anyways Bound :D
Where do you usualy look when you need bird/bike sounds?

MacDonaldFin
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Response to 60 Frame Collab 5: Jan. 16th, 2013 @ 01:59 PM Reply

At 1/16/13 12:55 PM, Kuhki wrote: Thanks anyways Bound :D
Where do you usualy look when you need bird/bike sounds?

...you don't need sounds for this collab. Just the animation.

MacDonaldFin
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Response to 60 Frame Collab 5: Jan. 16th, 2013 @ 03:01 PM Reply

Oh yes, forgot to give an update.

I've decided to go for a tribute scene for Red vs. Gold from pokemon silver/gold. So far I've done red's extremes as shown below. Should have Gold done tomorrow, then the actual animation can be done!

60 Frame Collab 5:

Haris
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Response to 60 Frame Collab 5: Jan. 16th, 2013 @ 03:18 PM Reply

Ok
So Idded some slowly moving clouds
http://www.newgrounds.com/dump/item/74ca04543fa602e54ccfc3fe 49c4994e
And made a version 2 just incase, Tell me which one seems better
http://www.newgrounds.com/dump/item/74ca04543fa602e54ccfc3fe 49c4994e

MacDonaldFin
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Response to 60 Frame Collab 5: Jan. 16th, 2013 @ 03:26 PM Reply

At 1/16/13 03:18 PM, Kuhki wrote: Ok
So Idded some slowly moving clouds
http://www.newgrounds.com/dump/item/74ca04543fa602e54ccfc3fe 49c4994e
And made a version 2 just incase, Tell me which one seems better
http://www.newgrounds.com/dump/item/74ca04543fa602e54ccfc3fe 49c4994e

Haha, looks good, I like it! If there was one last thing that could be improved though, is the speed of the rock(or dropping, whatever it is) could be increased a little. Just adds a little more impact to something so small that can make a motorbike easily tip over. See, right now it just looks a like, floaty, like there's barely any weight to it.

robbe
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Response to 60 Frame Collab 5: Jan. 17th, 2013 @ 02:47 PM Reply

At 1/16/13 03:18 PM, Kuhki wrote: Ok
So Idded some slowly moving clouds
http://www.newgrounds.com/dump/item/74ca04543fa602e54ccfc3fe 49c4994e
And made a version 2 just incase, Tell me which one seems better
http://www.newgrounds.com/dump/item/74ca04543fa602e54ccfc3fe 49c4994e

Hi (it's been a while since I replied here), the two links in here are actually the same :)

I like the animation, but there is one thing that kind of bothers me, there is a small hesitation or jump in the falling animation. Maybe you just need to add one more frame inbetween, it could help a lot. (when he is at the top most positionit seems like he skips a bit, or hangs one frame too long, it's hard to tell when you don't watch frame by frame)


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Haris
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Response to 60 Frame Collab 5: Jan. 18th, 2013 @ 11:22 AM Reply

At 1/17/13 02:47 PM, robbe wrote:

a while since I replied here), the two links in here are actually the same :)


I like the animation, but there is one thing that kind of bothers me, there is a small hesitation or jump in the falling animation. Maybe you just need to add one more frame inbetween, it could help a lot. (when he is at the top most positionit seems like he skips a bit, or hangs one frame too long, it's hard to tell when you don't watch frame by frame)

Oops.
Thanks for telling me. Well the thirst one I wanted to show is just the same, just no egg. And Can't realy add more frames :P it's good as it is.

Max-Vador
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Response to 60 Frame Collab 5: Jan. 18th, 2013 @ 02:49 PM Reply

At 1/18/13 11:22 AM, Kuhki wrote: Oops.
Thanks for telling me. Well the thirst one I wanted to show is just the same, just no egg. And Can't realy add more frames :P it's good as it is.

that entire post does not bode well with me. and you can start the animation one frame earlier, or cut the animation one frame sooner to get the extra frame in.

ReklessCreati0n
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Response to 60 Frame Collab 5: Jan. 18th, 2013 @ 07:58 PM Reply

At 1/17/13 02:47 PM, robbe wrote:
I like the animation, but there is one thing that kind of bothers me, there is a small hesitation or jump in the falling animation. Maybe you just need to add one more frame inbetween, it could help a lot. (when he is at the top most positionit seems like he skips a bit, or hangs one frame too long, it's hard to tell when you don't watch frame by frame)

I agree with this.

Some changes that I would make would be:

Have the rock drop faster, then add a bit of a bounce when it hits the ground.
When the bike guy hits the rock. Have the guy and bike lift up a bit from the front wheel. Then the guy keeps flying over the rock, but the bike just bounces back on the ground.

If its possible to have some sort of a zoom, to have the camera get closer to the action, that would add a huge dynamic too.


A Girl in A Room Halloween Collaboration II -Join Now!-

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Haris
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Response to 60 Frame Collab 5: Jan. 19th, 2013 @ 02:13 PM Reply

At 1/18/13 07:58 PM, ReklessCreati0n wrote:
At 1/17/13 02:47 PM, robbe wrote:
I like the ....don't watch frame by frame)
I agree with this.

Some changes that I would make would be:

Have ...ground.

If its possible to have some sort of a zoom, to have the camera get closer to the action, that would add a huge dynamic too.

Hmm.. I'l see what I can do

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Response to 60 Frame Collab 5: Jan. 19th, 2013 @ 07:35 PM Reply

You guys are doing another one?! (sorry if that sounded dumb, I haven't been on NG in a long minute)
I was in the last one. If I think of something, I'll contribute...


...

MacDonaldFin
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Response to 60 Frame Collab 5: Jan. 20th, 2013 @ 03:40 PM Reply

At 1/19/13 07:35 PM, LightningLion wrote: You guys are doing another one?! (sorry if that sounded dumb, I haven't been on NG in a long minute)
I was in the last one. If I think of something, I'll contribute...

Awesome, just bear in mind the deadline is now the 31st of January.

ForeverBound
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Response to 60 Frame Collab 5: Jan. 20th, 2013 @ 04:25 PM Reply

At 1/16/13 12:55 PM, Kuhki wrote: Thanks anyways Bound :D
Where do you usualy look when you need bird/bike sounds?

So u don't need music for the total project?


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UnknownMaker
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Response to 60 Frame Collab 5: Jan. 20th, 2013 @ 09:42 PM Reply

here is my contribution!
http://www.newgrounds.com/dump/item/8cd5daeaa2932be2460f3f68 67a542fa
hope i can join! :D


I"M FUCKINGGG AWESOME! NO REALLY! I"M AWESOME!

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LightningLion
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Response to 60 Frame Collab 5: Jan. 20th, 2013 @ 10:16 PM Reply

At 1/20/13 03:40 PM, MacDonaldFin wrote:
At 1/19/13 07:35 PM, LightningLion wrote: You guys are doing another one?! (sorry if that sounded dumb, I haven't been on NG in a long minute)
I was in the last one. If I think of something, I'll contribute...
Awesome, just bear in mind the deadline is now the 31st of January.

I'm gonna make one tomorrow (like, all day or as long as I need, tomorrow)


...

Haris
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Response to 60 Frame Collab 5: Jan. 21st, 2013 @ 02:01 PM Reply

At 1/20/13 04:25 PM, ForeverBound wrote:
At 1/16/13 12:55 PM, Kuhki wrote: Thanks anyways Bound :D
Where do you usualy look when you need bird/bike sounds?
So u don't need music for the total project?

lol dude read all the posts, they gonna have backround music so nah won't need it :P

Zeebra
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Response to 60 Frame Collab 5: Jan. 21st, 2013 @ 02:40 PM Reply

At 1/19/13 02:13 PM, Kuhki wrote:
Hmm.. I'l see what I can do

Hey kuhki, once you finished with your edits to your part pm me the CS4 fla file. And please don't add sound effects or any music.

At 1/20/13 04:25 PM, ForeverBound wrote:
At 1/16/13 12:55 PM, Kuhki wrote: Thanks anyways Bound :D
Where do you usualy look when you need bird/bike sounds?
So u don't need music for the total project?

Yes I do pretty please, the sound track I had in mind originally is not flowing with the animations. I had a listen to your latest awesome track and would recommend you create a track that would fit with a sequence of random animations every three seconds, playing for about 2.5 Minutes or so. I would also like you to post regular updates to see what you creating. Don't hesitate to message me if you have any other querrrrrrrrrrrrries.

At 1/20/13 09:42 PM, UnknownMaker wrote: here is my contribution!
http://www.newgrounds.com/dump/item/8cd5daeaa2932be2460f3f68 67a542fa
hope i can join! :D

Hey welcome, your animation is cool. There are two things I would recommend changing: when your character goes super sayan show a few more yellow sparks and zoom into the characters just before he punches the day lights outta the other guy. Lastly could you flip the last image sothat the punch goes in the other direction.

I got your pm but I was unable to open the files; I use CS4.

CAN ANYBODY HELP CONVERT CS5 FILES DOWN TO CS4......... pwetty plzzz

At 1/20/13 10:16 PM, LightningLion wrote:
I'm gonna make one tomorrow (like, all day or as long as I need, tomorrow)

Welcome and cant wait to see what you create

At 1/16/13 03:01 PM, MacDonaldFin wrote: Oh yes, forgot to give an update.

I've decided to go for a tribute scene for Red vs. Gold from pokemon silver/gold. So far I've done red's extremes as shown below. Should have Gold done tomorrow, then the actual animation can be done!

Characters look good, keep on it.

Here is what my part will look like, let me know what you guys think and if I should change anything.

Zee Bra - 60 Frame collab

And below is a pic of the wicked looking loading screen from Halvgoeden

60 Frame Collab 5:


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UnknownMaker
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Response to 60 Frame Collab 5: Jan. 21st, 2013 @ 11:20 PM Reply

okay sure i'll take your advise maybe tomorrow i can finish it, and thanks for letting me join!


I"M FUCKINGGG AWESOME! NO REALLY! I"M AWESOME!

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Max-Vador
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Response to 60 Frame Collab 5: Jan. 22nd, 2013 @ 11:40 AM Reply

i'm installing CS5 right now so i can convert zee. if anyone else needs to convert send me the fla's

houzatosis
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Response to 60 Frame Collab 5: Jan. 22nd, 2013 @ 02:20 PM Reply

At 1/22/13 11:40 AM, Max-Vador wrote: i'm installing CS5 right now so i can convert zee. if anyone else needs to convert send me the fla's

just pm'ed my .fla!

Max-Vador
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Response to 60 Frame Collab 5: Jan. 22nd, 2013 @ 02:40 PM Reply

At 1/22/13 02:20 PM, houzatosis wrote:
At 1/22/13 11:40 AM, Max-Vador wrote: i'm installing CS5 right now so i can convert zee. if anyone else needs to convert send me the fla's
just pm'ed my .fla!

i got it. i'll convert then send them back to you. just realized my office computer had the CS5 suite just not installed so i can handle any conversions

DCzerkies42
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Response to 60 Frame Collab 5: Jan. 23rd, 2013 @ 07:29 PM Reply

When is the due date for this I should make more parts lol


Animation I want to be the Best Fucker.

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Response to 60 Frame Collab 5: Jan. 24th, 2013 @ 05:57 AM Reply

At 1/23/13 07:29 PM, LazyAss23 wrote: When is the due date for this I should make more parts lol

The deadline is the 31st of January so far.

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Response to 60 Frame Collab 5: Jan. 24th, 2013 @ 10:42 AM Reply

Looks like life bit me in the ass once again.
Count me out :/


I just decided that I need a signature.

monkeyman12344
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Response to 60 Frame Collab 5: Jan. 24th, 2013 @ 03:16 PM Reply

Hi, can I join the collab? I made this

Archewally
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Response to 60 Frame Collab 5: Jan. 24th, 2013 @ 08:56 PM Reply

Since it's not too late, I'd like to join. I've been working on my animation for about a week and this is what it looks like:
http://www.newgrounds.com/dump/item/aae51467ef8224021957a93a b7366b80