Looking for 3D Model wizard!
- Alexander
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Alexander
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Hello folks!
Today, I have come to the collab forum in hopes of finding a skilled 3D modeler/designer/what-have-you for a 3D game we're working on! It's quite the interesting project.
It is possible that you are payed for this project (to be discussed in private).
All that being said, we do have a demo of the engine here, as everything has been hand-coded. Be prepared for a lot of work, as the character customization is going to be intense!
Simply post a reply on here, or PM me!
Specific details will be discussed in private.
Thank you,
~Al
- egg82
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egg82
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adding this:
Project is an open-source 3D multiplayer game.
Source is here
design specs are here, and design is controlled by Alexander. All input is welcome, however :)
We have one musician and one programmer.
You don't want programmer art, do you? Believe me, it looks terrible :P
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
- Cthun
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Cthun
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I feel like you're trying to make this game just because you like Minecraft and Terraria.
What unique features would you add that Minecraft and/or Terraria doesn't already have?
I glanced over your 'Miner_design.doc' file and noticed a lot of obvious "THINK TERRARIA!!!"...
You might be able to make this project exactly how you want it...
But is it your project, or someone else's?
Also you should probably just keep adding placeholder art until you've developed the game further.
To anyone who watches the video they just see perfectly flat terrain and a couple of small planets...
And you probably see a great game growing.
I'm trying not to sound rude, but It's sort of hard to when you're criticizing someones work.
Sorry if it sounds that way.
- egg82
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egg82
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Yay, input! :D
At 10/9/12 03:05 AM, Cthun wrote: I feel like you're trying to make this game just because you like Minecraft and Terraria.
What unique features would you add that Minecraft and/or Terraria doesn't already have?
I glanced over your 'Miner_design.doc' file and noticed a lot of obvious "THINK TERRARIA!!!"...
Hmm... Actually, I think you have a point there. I'll talk to Alexander about that.
You might be able to make this project exactly how you want it...
But is it your project, or someone else's?
here you're just emphasizing the above, so I agree :P
Basically the point i'm trying to make with this is that Minecraft could be made so much better. I want to take that concept and improve it in every way possible, starting with how things render (it really is awful), going through how it could stand to take a leaf or two from Terraria's book, and ending with quite a few surprises of our own. This is the same basic principal of Minecraft (the same genera), but it is definitely not Minecraft.
Plus, this is in flash. I mean, who the hell expects that? :P
Also you should probably just keep adding placeholder art until you've developed the game further.
To anyone who watches the video they just see perfectly flat terrain and a couple of small planets...
And you probably see a great game growing.
Fair point. Most of the work is backend. I've been working on getting things to load efficiently from the server; so the whole world comes from the server. The latency is well under what I expected it to be, and the graphics render alot faster than I expected. The only thing i'm fighting with right now is the amount of initial memory the game takes, and I think i've got that down with the last "revamp"
I'm trying not to sound rude, but It's sort of hard to when you're criticizing someones work.
Sorry if it sounds that way.
nah, you're fine! Like I said before, all input is welcome :)
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
- Cthun
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Cthun
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I understand what you mean by having a game like Minecraft basically built in flash, but only flash developers would care about that.
Maybe if you guys got SOME gameplay parts partially finished, I would try to contribute.
Not that I'm amazing at 3D art myself, but I plan to get better.
But since you guys say this project is open source if anyone is interested in it they could swap the models with their own and release them at any time.
Also in later Flash Player versions adobe should release new 'Hardware-oriented numeric types'.
These should use less memory (Actionscript Next).
But who knows when that will come out.
- egg82
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egg82
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At 10/9/12 10:44 AM, Cthun wrote: I understand what you mean by having a game like Minecraft basically built in flash, but only flash developers would care about that.
Maybe if you guys got SOME gameplay parts partially finished, I would try to contribute.
Not that I'm amazing at 3D art myself, but I plan to get better.
But since you guys say this project is open source if anyone is interested in it they could swap the models with their own and release them at any time.
fair enough, i'm taking a movie break today since i've been doing nothing but programming all week, but the next thing on my to-do is to get multiplayer and a "main server" set up. Once I get that done, i'll pretty much be waiting on the design. I thought it would be a perfect opportunity to get someone else involved so we can have some models :3
So what are you looking for to be complete, exactly? I can probably pull it off by tonight, i've already got it all set up and ready to go.
Also in later Flash Player versions adobe should release new 'Hardware-oriented numeric types'.
These should use less memory (Actionscript Next).
But who knows when that will come out.
yeah, I looked at that earlier this week. It won't be here for a while, so i'm doing the best I can with what I got. So far at lowest quality it's only taking about 90MB of memory initially. That'll reduce by 10-30MB after garbage collection comes around (10-20 seconds), but yeah. 3D is memory-intensive stuff.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
- Alexander
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Alexander
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As it were, there is a bigger picture than a simple Minecraft clone.
As for the .doc, it is in no way up to date or complete. I'll get on that post haste.
- Cthun
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Cthun
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At 10/9/12 12:22 PM, Alexander wrote: As it were, there is a bigger picture than a simple Minecraft clone.
As for the .doc, it is in no way up to date or complete. I'll get on that post haste.
I just meant that you're presenting it as a 'Minecraft clone'.
I didn't say it is one.
At 10/9/12 11:07 AM, egg82 wrote:At 10/9/12 10:44 AM, Cthun wrote: I understand what you mean by having a game like Minecraft basically built in flash, but only flash developers would care about that.fair enough, i'm taking a movie break today since i've been doing nothing but programming all week, but the next thing on my to-do is to get multiplayer and a "main server" set up. Once I get that done, i'll pretty much be waiting on the design. I thought it would be a perfect opportunity to get someone else involved so we can have some models :3
Maybe if you guys got SOME gameplay parts partially finished, I would try to contribute.
Not that I'm amazing at 3D art myself, but I plan to get better.
But since you guys say this project is open source if anyone is interested in it they could swap the models with their own and release them at any time.
So what are you looking for to be complete, exactly? I can probably pull it off by tonight, i've already got it all set up and ready to go.
Well I'm not sure how far the game is at the moment, I'm just going off of the video you've made.
There was just terrain and floating planets...
So far I don't know where you'd put any art. XD
What style are you going for with the game?
- egg82
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egg82
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At 10/9/12 02:12 PM, Cthun wrote: I just meant that you're presenting it as a 'Minecraft clone'.
I didn't say it is one.
Fair point. I'll write something appealing when the game's almost done and we're ready to start getting people on it.
Well I'm not sure how far the game is at the moment, I'm just going off of the video you've made.
There was just terrain and floating planets...
So far I don't know where you'd put any art. XD
What style are you going for with the game?
sorry about the framerate in the vid; I promise it's 60 FPS all the way, even on "best" quality.
Yeah, for now it's terrain and floating planets (and a skybox) - but honestly that's all I need for testing my code, so that's all I put down.
The terrain will be randomly generated. I was thinking something like this for all terrain morphing, including diggy diggy hole (yay, Yogscast references :P)
i'll let Alexander explain the style, he's much more familiar with the concept than I am (I haven't yet read through the entire design doc, but i'm working on it)
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
- Cthun
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Cthun
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At 10/9/12 03:15 PM, egg82 wrote:At 10/9/12 02:12 PM, Cthun wrote: I just meant that you're presenting it as a 'Minecraft clone'.Fair point. I'll write something appealing when the game's almost done and we're ready to start getting people on it.
I didn't say it is one.
Well I'm not sure how far the game is at the moment, I'm just going off of the video you've made.sorry about the framerate in the vid; I promise it's 60 FPS all the way, even on "best" quality.
There was just terrain and floating planets...
So far I don't know where you'd put any art. XD
What style are you going for with the game?
Yeah, for now it's terrain and floating planets (and a skybox) - but honestly that's all I need for testing my code, so that's all I put down.
The terrain will be randomly generated. I was thinking something like this for all terrain morphing, including diggy diggy hole (yay, Yogscast references :P)
i'll let Alexander explain the style, he's much more familiar with the concept than I am (I haven't yet read through the entire design doc, but i'm working on it)
Randomly generated terrain using height map?
That link shows height maps, but you can't do things like tunnels with height maps.
Did you expect to not have things like tunnels?
I believe it was running at 60 FPS stage3D can do quite a bit.
Also I meant art style, incase you thought I meant something else.
- egg82
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egg82
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At 10/9/12 03:56 PM, Cthun wrote: Randomly generated terrain using height map?
That link shows height maps, but you can't do things like tunnels with height maps.
Did you expect to not have things like tunnels?
I had an idea of making another mesh and flipping it over to create the ceiling for a tunnel.
I'm still debating between that and using separate meshes somehow. If I can figure out a way, height maps or dynamic meshes of some kind would be my first choice.
I am very good at problem solving, so finding a way to effectively make terrain isn't going to be an issue.
I believe it was running at 60 FPS stage3D can do quite a bit.
nah, it was 30. 60 looks and behaves so much cooler, believe me :P
Actually, i'm using away3D which was developed by people working closely with Adobe, and uses some of Adobe's native 3D. This makes it more trustworthy and much faster than an engine that handles everything itself.
Also I meant art style, incase you thought I meant something else.
well, the 3D artist will make characters, items, and objects for the game. If we can find one, we'll have another artist doing images for bitmap textures like the globe that was shown in the video.
The reason for two artists is because both jobs are quite large, and would just be too much load for one person.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
- egg82
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egg82
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At 10/9/12 03:56 PM, Cthun wrote
Also I meant art style, incase you thought I meant something else.
oh, sorry, I meant to include this:
Again, I haven't read that bit of the design document yet. So far i've only read the parts that have to deal with the engine.
I don't think Alexander's finished the document yet, so i'll have to wait for him to explain in more detail.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
- Cthun
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Cthun
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I just meant I believe it could run at 60 FPS.
Since Youtube's player only runs at 30 that's all I'd see no matter what.
Currently my 3D engine is faster, and uses less CPU than Away3D when it comes to rendering large amount objects.
But it lacks A LOT of features Away3D has... So I can't really compare the two. :/
Well if you guys get some more stuff done, I might just try creating my own textures and models myself.
That's the good thing about open source...
Make it easy to mod and people will mod it.


