At 10/11/12 12:53 PM, FutalRage wrote:
At 10/9/12 04:05 PM, m0lecule wrote:
I call ME series is the Downfall of EA.
I think you have the order reversed there, EA has slowly killed just about every game they touched since about 2000. They Utterly ruined what Bio-ware started in 2007 with the buy out. Been rubbish since. EA goes purely for profit. Point and case both BF3 and ME3. Multiplayer modes, remeber when everyone had a chance at the same thing? From playing wit your buddy on Super mario bro, to the halo series. It was never a contest of who could pay more to get better items,or who could spend more for that matter. Everyone was on the same level of chance. Now? Download this speand this play for this many hours. I don't know about anyone else but when I play a game I play to enjoy it, not be at a disadvantage compared to pay to play players. The rewards such as higher stats different weapons ect, is great if it is all earned you have something to strive for, but why the hell would you nearly force customers to buy more than they need to? Greed, because they can, because people will buy it. In the end all it does is take those that actually have an ability/skill on a game to fight in an endless battle of skill vs equipment. EA didn't start this concept but they sure have prefcted it.
So no EA was the downfal of ME3
EA has been the downfall of many games, such as Dungeon Keeper. This might just be nostalgia on my part, but most of the time games get progressively worse as the series gives birth to new games, such as the Mass Effect franchise or nearly any other RPG for that matter. But on the topic of Mass Effect, I find that people have been too hard on Mass Effect based on the ending. The control was a huge improvement over the first two games, and for the first time you actually feel the effect of your alignment. As a renegade, you only have your goal in mind, the ends justify the means etc. As a paragon, you never leave anyone behind, your crew comes first and theres always a more humane way to solve a problem, rather than just annihilating it and not taking any collateral damage into consideration. Granted I understand that it was kind of a kick in the dick for many of the people who played ME2 and looked forward to many diffrent endings based on your galactic readiness, your decisions in previous games and during the game and so on, only to be rewarded with two endings, that are basically exactly the same and one secret ending that literally only changes the way the crew looks when they step out of the crash, but the experience during the game is so much more important than the ending, and in the long run, making a well designed game is oh so much more satisfying than making a shitty game with a good ending.
To further prove my point, play mass effect 3, and then go back to mass effect 1. You WILL fill an infathomably large diffrence in the stiffness of the controls and how insanely difficult it is to get Shepard to do what you are telling him to.