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glimpee
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12 or 24 fps Sep. 12th, 2012 @ 10:23 PM Reply

I'm working on my first animation, and it's a voice based short. I'm not finding much info on when to use 12 vs 24 fps, but I'm wondering what I should do. I don't want to waste shit tons of time with 24 if it's not really going to matter.

Would a fight scene need more frames though? How would that compare to a talking scene?


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KhanhCPham
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Response to 12 or 24 fps Sep. 13th, 2012 @ 12:31 AM Reply

Depends. My setting is 24 fps but the actual animation is 12 fps. I use this setting because the 24 fps can give a smooth camera move. I do my animations frame by frame so I use 12 fps for sanity sake. If your using just tweens, id say go for 24 fps.


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KhanhCPham
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Response to 12 or 24 fps Sep. 13th, 2012 @ 12:41 AM Reply

Just to add, i think you can achieve a fight scene in at least 9 fps if you cleverly plan out the scene. Animators tend to make blur/smear drawings to compensate for the low frames.


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Nicholas-Deary
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Response to 12 or 24 fps Sep. 13th, 2012 @ 12:29 PM Reply

i usually use 25fps and then i just double up the frames on certain animated actions I want to appear slower such as someone's head turning or a boiling effect.


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DaAtheno
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Response to 12 or 24 fps Sep. 13th, 2012 @ 01:01 PM Reply

At 9/12/12 10:23 PM, glimpee wrote: I'm working on my first animation, and it's a voice based short. I'm not finding much info on when to use 12 vs 24 fps, but I'm wondering what I should do. I don't want to waste shit tons of time with 24 if it's not really going to matter.

Would a fight scene need more frames though? How would that compare to a talking scene?

keep it on 24 fps, so if you want 24 fps you animate on ones, 12 fps animate on twos, 8 fps animate on threes ect.


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MistyEntertainment
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Response to 12 or 24 fps Sep. 16th, 2012 @ 04:39 PM Reply

Animating on ones in 12 fps = animating on twos in 24 fps. Basically, they're equivalent, though I would recommend 24 since it gives you more freedom with regards to timing.

wreckr
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Response to 12 or 24 fps Sep. 16th, 2012 @ 08:34 PM Reply

At 9/16/12 05:52 PM, Travis wrote: 24.

Anyone who actually uses 12 is not getting any sort of quality control.

Not sure what you mean by "quality control", care to explain?

I agree that 24 fps would be ideal because you can just use a technique called "shooting on twos". What this means is your frames-per-second is 24, but you add an extra frame after each one. The reason behind is so that when you need a quick movement you can still bump it up to 24 by simply removing that extra frame.


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wreckr
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Response to 12 or 24 fps Sep. 16th, 2012 @ 09:09 PM Reply

At 9/16/12 09:01 PM, Travis wrote:
At 9/16/12 08:34 PM, wreckr wrote:
At 9/16/12 05:52 PM, Travis wrote: 24.

Anyone who actually uses 12 is not getting any sort of quality control.
Not sure what you mean by "quality control", care to explain?
If you use 24 then you will be able to better smooth out the animation whereas something at 12 will look jagged and crappy.

That's not true though. You can animate in 12 fps and still have a great looking animation. Here is an example of something animated in 12 fps:

http://www.youtube.com/watch?v=g69fJw6qj38&feature=player_em bedded

While it isn't the BEST thing ever created, it certainly shows that animation done in 12 fps can look decent.


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sandwich-eater
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Response to 12 or 24 fps Sep. 16th, 2012 @ 09:56 PM Reply

So, essentially what everyone else who said 24 fps said. But if you're only or almost only using tweens, you could go 30 or higher. It's smoother but takes no more work.


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wreckr
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Response to 12 or 24 fps Sep. 16th, 2012 @ 10:06 PM Reply

At 9/16/12 09:46 PM, Travis wrote:
At 9/16/12 09:09 PM, wreckr wrote:
At 9/16/12 09:01 PM, Travis wrote:
At 9/16/12 08:34 PM, wreckr wrote:
At 9/16/12 05:52 PM, Travis wrote: 24.

Anyone who actually uses 12 is not getting any sort of quality control.
Not sure what you mean by "quality control", care to explain?
If you use 24 then you will be able to better smooth out the animation whereas something at 12 will look jagged and crappy.
That's not true though. You can animate in 12 fps and still have a great looking animation. Here is an example of something animated in 12 fps:

http://www.youtube.com/watch?v=g69fJw6qj38&feature=player_em bedded

While it isn't the BEST thing ever created, it certainly shows that animation done in 12 fps can look decent.
That was claymation. Stop-motion, not exactly animation.

What? That IS animation. Do you want me to look up the definition of animation for you or do you wish to do it for yourself?

There is no difference other than the medium it was created with. If that was someone's drawings it would look the exact same. If you traced over it it would be the exact same thing.


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EJR
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Response to 12 or 24 fps Sep. 16th, 2012 @ 10:42 PM Reply

At 9/16/12 09:46 PM, Travis wrote: That was claymation. Stop-motion, not exactly animation.

Um..

Clay animation. It's animation.


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