At 8/31/12 08:10 PM,
Oh boy, Protagonist called my bluff, he must be really good at poker. Seriously, you think I'm bold enough to make claims that when not backed up will make me look foolish? Think again.
No proper over-world,
How so? The sky connected the three lands, and each area was large and had much more to do than just act as a place to walk on to get to the next dungeon. The overwolrd had lots of secrets, and acted like a mini outdoor dungeon when first entered, then opened up even more later on in the game. And don't even pretend the sky wasn't awesome.
shoehorned motion controls,
I wouldn't say so, the game played very well for me, and the controls made combat actually something to look forward to instead of an boring "circle the enemey/leap fest". The bombs, bug, and arrows were fun to use thanks to the controls.
very buggy ( both TP and SS had a game breaking glitch )
Though there is no excuse for having such a glitch in any game, that glitch was well publicized, and was easiky avoidable if you read online. Besides that, only one other glitch was brought to my attention, but a quick reset solved it. Mind pointing out some more?
extremely linear, more so than the previous titles
Why is that always brought up about this game? Why is that such a problem!? The original Zelda threw you into a world and said "save some princess", and was annoying without much help (before you tell me I've never played it, I have, I beat four dungeons with no guide). Making SS linear allowed lots of staged events puzzles amazing making a well thought-out and rreally cool story and game experience. And besides, it's not like it made you playnthe main story, there were sidequests, upgrades, bugs to catch, and little environmental nooks and crannies to explore.
and no proper day/night cycle. ( You have to sleep for night to come, and even so you cannot leave town and explore at night ).
I will admit this was a bit lame ( no flying and all), but what did you really want out a day night cycle? OoT just meant skeletons and night only stores (the latter if which SS had).
Repeated bosses ( How many fucking times do we have to fight that stupid shadow monster )
I didn't really like fighting Demise as a dinosaur, but it dud serve as a good plot devive to induce urgency. Ghirahim's battles were actually interesting, the first being intimidating, the second mostly a character development thing, and the third was probably the best and most difficult in the game (one of the series best I'd say).
and lame bosses. ( The boss for the pirate ship looked like something out of a damn pixar movie ).
I cannot believe how contradicting our opinions are. This game (I thought) had some really great bosses, The squid was really cool, the golden robot was great, the fireball was good, and the scorpion was probably the only real "meh" one.
So there you go. Endless loop initiation is up to you.