At 8/18/12 03:59 PM, big-jonny-13 wrote:
At 8/18/12 03:38 PM, bluebolt wrote:
Generally, however criticizing anything at least give suggestions. Those are easily constructive.You're starting off the thread asking to be scouted. Although it's not direct, you're still implying it. Also, it makes it seem more like this is a thread for you to get commissions and work as oppose to being open to critique.
As for the character, he has no detail, he has no shading, the lines are a bit thick, and the entire figure is just mirrored other than the mouth. It's just overall boring.
If you had bothered to read the whole thing, the shading wasn't meant to be added yet since it's just a minor example. In reality though, symmetry suggests any human viewed from the front is ordinarily symmetrical or "mirrored" The character is going to be turned diagonally, as well as showing the back. Then later in a more adept pose, armor, and perhaps developing the ordinary clothing to have some patterns on it, or additional parts such as belts. The shoes were the most obvious to need detail to me though, they don't even have Velcro or laces.
As for lines being thick? I like thick lines. I can draw something without thick lines but I like the bold feeling that they bring out.
At 8/18/12 04:15 PM, BeckyRawr wrote:
Also it's in the rules to never ask to be scouted or even hint to it in anyway.
Remember that :3
It really damages your chances. You will get scouted if you have at lest 4 pictures submitted that are not a sketch. If it's good enough you will be found :3 Especially if you post your work here and get noticed more.
I'd recommend reading this if you're still unsure Ornery's scouting guide.
Hope this helps ^_^
Crud cakes. I did not know that... I suppose it'd help if they put that stuff on when I look at the submission and it's all like "you've not been scouted yet", giving no indication of what scouting is or how to be scouted. But now that question has been answered, I guess everyone can disregard the part of the sentence about scouting.