At 8/13/12 11:25 PM, Ragnarokia wrote:
Morrowind will always be my favourite of the series. People can argue about atmosphere or music graphics or styles or gameplay or story etc. etc. etc. as muchas they want. But the reason why Morrowind is the best is the way the world draws you in. I played Oblivion and Skyrim a bit, enjoyed them but then stopped playing them as I got bored.
more or less the definitive answer
oblivion is a very plastic game. i can kind of see why people would enjoy it but the experience of playing it is very numb, it doesn't feel as if you're in the game. once you get over the fact that sean bean is voice acting and the novelty of oblivion gates, you realise you just have a watered down experience of the previous game(s) and it's kind of depressing. the questlines all lose their charm and intrigue after the preliminary quests because you will just find yourself talking to whatever npc, opening the world map and just darting around to wherever you need to go. there's no calling for exploration or immersion. a lot of people have said the thieve's guild and dark brotherhood quests were amazing but i just didn't see it at all. however, i soldiered through the game because i also read that people said the shivering isles was amazing but after the gatekeeper, bam, i'm bored as shit.
skyrim is like, a very very polished version of oblivion. it looks amazing with snow and mountains and shit rather than monotonous green that oblivion loves so much. the entire experience from the get go is set out as an epic quest with dragons fucking shit up rather than the oh dear, the emperor is dead. but again, after the initial wow and awe, there isn't that much to the game. it's like an ocean with the depth of a puddle.
morrowind is fucking awesome. from the start, you are given the quick little "you're special go do this" montage and then you're kicked out into an open, mysterious world. you are forced to explore and wander around the map to get to your objectives and it's amazing. you get to take in scenery and the estranged wildlife that isn't bears, wolves or deer. the game had creativity.