At 8/10/12 02:25 AM, pockets08 wrote:
PRINT SCREEN AND REPORTED! jk jk jk jk - Print screen, saved on my c, to look back on and use as a tutorial :P - Im nto the best photoshopper, but im learning. THats some epic info you just gave me! and I shall ...take it...to my grave...
Anyone got any basic just ---- Photoshop based tutorial sites? Sorry, not "basic" - Im a tad passed basic. Im good enough to get paid in it, not good enough to make a career out of it. I'll catch up to you bomb ass artists eventually!~
Thanks again man, Epic info needed - REAL TALK HOMIE, YOLO! (excuse me...its 1:30 am..im delerious.)
No worry about the delirium. I understand. (Coming from someone who sleeps about two hours a night.) Anywho.
This is a great reference for coloring and light usage in general. While none of them have any aliens are something that can help you compare it to your own piece better, they have techniques that I talked about earlier, that are laid out pretty nicely. (Color laying, low opacity brushes, and channel changing)
Another good tutorial site. Some of them require you to download the PDF, some of them are right on the site ready for you to look at. All of them are good to give a look though.
But you MUST MUST MUST look at this one. This will help you build color AND texture for mythical beasties.
I think between all of those you should have a pretty good arsenal of junk to look at. The problem with tutorials though, is that it teaches you to color, but not about your own style. There may be a technique in here for works for you, but until you run fluently with photoshop you'll have to work on building your own coloring style to match your lineart.
There are a couple things I try to remember when I'm coloring. keep in mind again, my style is different than yours, and while these are universally things that people should think about while coloring, its not necessarily a bible.
1. Pure black and pure white do not exist in nature. So dont be sticking it in your artwork if you're looking for a realistic piece of work. if you're looking for semi-realistic then its ok to use in the darkest of darks and the lightest of whites. If you're doing a cartoon, then have at it. All depends on your style.
2. DO not rape the dodge and burn tool. This is more of a beginner tip, that you're probably aware of already, but I've seen fabulous artists use it the grossest of ways. If you feel you must, put the strength down to about 20 percent and use a nice LARGE soft brush. Admittedly using dodge or burn over the entire canvas to help bring out the contrasts between dark and light it nice- but you can also get the same effect by choosing a darker or lighter colored paintbrush and then setting your opacity down to about thirty and blending that way. Regardless if you haven't messed with them though, you might wanna give it a whirl, so you're aware of the dangers of grossness that it can cause if you're not already. There are artists who use it, and you cant even tell, but you need to be like. a pro.
3.Know your light source and composition. These two things are things that beginner artists in general usually forget. Since it sounds like you used vector a lot, and act as if you can make a career out of it, I'd say you probably understand the compositional part, as vector is USUALLY whats used for graphic design. I assume you know some graphic design and its just your area in coloring thats weak, so I wont go too much over composition here. Lighting though is a MUST. You need to know how different things look from different angles. I mentioned it before, so not to beat a dead mule but choosing your own colors for your midtones, shadows and highlights will give you a MUCH more realistic look. Try and be aware of the tonal value of your base color and go from there. When I say tone, I just mean (whether tone means this or not I dont know...but this is my definition) I mean how close from black or white it is. So if you have a green, thats on the darker side and closer to the center of your palette (close to the center of black and white...) then try to choose your midtones and highlights no matter the color, to be placed in a similar location- unless you're going for majorly darkness and lightness. Be aware of the colors on the color wheel. Use complementary colors, and tertiary and all those other good art jargon that I forgot already.
Now composition. I only mention this bit because this HAS to do with coloring. Composition isnt just determined by the lines on your canvas (people read in a backwards S, diagonal lines catch their attention...ect.) it is also affected by your color. People's eyes WILL go to the whitest part of your canvas first. Then they will go to the darkest part of the canvas next, everything between is read of course, but how you place these values of light is going to effect the path in which your viewer sees your piece.
Hope this helps. I'm not a pro, so I may not be able to help you in a way that they could, but at least if you couldnt make sense of the garbage I'm spitting out, then the tutorials would help you along.