Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
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Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 ViewsI'm trying to animate a skeleton type character using motion tweening but I've got one big problem standing in my way. Let's say I'm animating the arm of a character by creating keyframes in the motion tween and it's been going well for 200+ frames. On frame 230 I create one more keyframe and move the arm once more but this time the whole animation gets messed up and when I play the whole thing I notice that the arm is now moving on a totally random path. Does anyone know how to prevent my one keyframe from ruining the whole animation?
Hopefully this makes sense to other Flash users out there.
At 7/29/12 09:25 AM, Nitro24 wrote: I'm trying to animate a skeleton type character using motion tweening but I've got one big problem standing in my way. Let's say I'm animating the arm of a character by creating keyframes in the motion tween and it's been going well for 200+ frames. On frame 230 I create one more keyframe and move the arm once more but this time the whole animation gets messed up and when I play the whole thing I notice that the arm is now moving on a totally random path. Does anyone know how to prevent my one keyframe from ruining the whole animation?
Hopefully this makes sense to other Flash users out there.
Sounds like a weird glitch, are you using classic tweening or the new motion tweens? Perhaps try placing that next frame on a new layer and continue tweening that symbol on that layer.
So on frame 200, create a new layer with a new keyframe that matches the layer below it. On frame 201, create a blank keyframe on the original layer and continue animating on the new layer. It'll be like nothing changed.
At 7/29/12 09:25 AM, Nitro24 wrote: I'm trying to animate a skeleton type character using motion tweening but I've got one big problem standing in my way. Let's say I'm animating the arm of a character by creating keyframes in the motion tween and it's been going well for 200+ frames. On frame 230 I create one more keyframe and move the arm once more but this time the whole animation gets messed up and when I play the whole thing I notice that the arm is now moving on a totally random path. Does anyone know how to prevent my one keyframe from ruining the whole animation?
Hopefully this makes sense to other Flash users out there.
Go check if there is more than one symbol on the frame. If there's more than one symbol, Flash will create a new symbol, and flash can't tween two different symbols.