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How's my walk cycle?

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BorogoveLM
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How's my walk cycle? Jul. 26th, 2012 @ 03:21 PM Reply

I realized I had never done a real walk cycle (with humans that is). So I made this: http://www.newgrounds.com/dump/item/f3838871d42b690140bc3ec0 ca91fa70

What do you think? Is it fluid enough?

tohoscope
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Response to How's my walk cycle? Jul. 26th, 2012 @ 03:48 PM Reply

Technically it's fine. I'd add more frames. It feels a bit too choppy and a bit too fast for a walk.

Are you happy with it? Is it what you want?

KhanhCPham
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Response to How's my walk cycle? Jul. 26th, 2012 @ 08:17 PM Reply

Its walking too fast. I usually add a step sound effect as a placeholder to get my timing right. It does not look like a relaxed walk. It kind of looks like a person on a NordicTrack machine. keep on going as you'll get better if you do more.


Currently doing short rough animations here http://khanhcpham.deviantart.com/

sweet21
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Response to How's my walk cycle? Jul. 26th, 2012 @ 08:35 PM Reply

AHA! You see that?! You see THAT! Near the end of the cycle when it loops it repeats the same frame twice! Get back in that there keyframes and delete the duplicate!


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BorogoveLM
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Response to How's my walk cycle? Jul. 27th, 2012 @ 11:00 AM Reply

Added more in-betweens.

http://www.newgrounds.com/dump/item/c157f57b21aa25c20ed72ca4 8b59e417

kmau
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Response to How's my walk cycle? Jul. 27th, 2012 @ 04:59 PM Reply

I'd pay more attention to how arms and legs bend while walking (observe real people walking) and adding feet always helps.


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sweet21
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Response to How's my walk cycle? Jul. 27th, 2012 @ 05:01 PM Reply

At 7/27/12 11:00 AM, BorogoveLM wrote: Added more in-betweens.

http://www.newgrounds.com/dump/item/c157f57b21aa25c20ed72ca4 8b59e417

Better, but the head goes missing in one of the frames.


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KhanhCPham
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Response to How's my walk cycle? Jul. 28th, 2012 @ 04:28 AM Reply

Looks better. You should do another one but more subtle. The forced extended of the limbs of the walk is arkward (unless that is your intention). You should try controlling block shapes so you can get better control of your figures and to lower the squiggly effect of your lines.


Currently doing short rough animations here http://khanhcpham.deviantart.com/

BorogoveLM
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Response to How's my walk cycle? Jul. 28th, 2012 @ 03:46 PM Reply

At 7/28/12 04:28 AM, KhanhCPham wrote: Looks better. You should do another one but more subtle. The forced extended of the limbs of the walk is arkward (unless that is your intention). You should try controlling block shapes so you can get better control of your figures and to lower the squiggly effect of your lines.

Thanks for your advice. I was kind of going for exaggerated movement for learning how the body moves.