A lot of fans of the Jak and Daxter trilogy (I'm not acknowledging the lame spin-offs that they decided for later) complain that this is where the games went wrong. I'm the latter of that, thinking that this is where the popular game franchise entered its prime. Adding all these newer and better open-world elements seemed to be a major improvement. There were so many new ways to get around, such a rich and luxurious environment where you could easily piss off a guard by just barely bumping into him but you could go and kill as many citizens as you want---I may be exaggerating---without them giving two fucks.
The game play improved majorly. Introducing the element of a gun with four different mods (a lot of people tend to get confused about it being one gun) was very interesting to say the least about it. These new enemies that you had to face were beyond the typical tropic creatures of the original game. Not to mention, I believe that this game is much more hardened than its successor Jak 3. Just because they added a desert into the mix with a bunch of outlaws who formed their own city doesn't mean that it could become a better game (although I do have to admit the inclusion of the desert cars was a nice touch). The point is, I believed that Jak 2 put a lot more emphasis on the series than any of the other games---especially since Jak was no longer a mute.
Nathan Drake's hard-ass, wisecracking fearless attitude was a major part of the game. The character seemed a lot more comfortable in the environment set in the sequel to the first game. I do understand that with any first game of what a company is planning on being a series of some kind that it is more of a test run; something to give to the public to see if they'd enjoy playing it, but with the limitation of weapons and melee combat not refined, it just didn't give me the same appeal as the 2nd. The third game came round, and I was expecting absolute perfection, but it just didn't click like it did in its predecessor. The story had plot holes here and there and the actual game play still wasn't as refined as it could've been. Naughty Dog worried too much about the graphical environment rather than how game play factors in and functions in that environment.
Jeez, what's with me and the number two, huh?
I loved the first Infamous to death. Yes, the story was a little bit lopsided and simple to deal with the more complex tastes of the gaming community, but what it lacked in and in-depth story it more than made up for in its sandbox style game play and the environment it provided. Then the second one came around.
Again, the story didn't seem too in-depth and as refined as it could've very well been, but this is the first time that it felt like the karmic actions that I performed really had an effect on how the story would turn out in the end. In the first game, you make a karmic choice and yes, the public environment does react to your presence in accordance to your choices, but that is just about it. It didn't affect the ending or anything dealing with the outside story at all. You just went along like it always would've happened. With Infamous 2, however, you get a more fleshed out system. Your choices will actually effect how the game ends and, not to mention, the number of powers you get and just about everything in between it all.
Yes, I decided to go the extra mile and look at future games that may be PS3 or PS4 exclusives to see if I would actually like any of them enough to own them. I did a little research on some of the games on the basis of whether the games will be exclusives.
PlayStation All-Stars Battle Royale
Long-ass title aside (preferred Title Fight to the current), this game looks like it could be a of fun as a brawler. With a cast of fighters that have some experience with action, it looks like it could potentially be one of the better fighting games to date. With a release date of October 23rd, I'm really excited about this one and intend on pre-ordering it.
Final Fantasy Versus XIII
Okay, don't kill me just yet for putting this down. When the game was first being discussed in and interview, Square was only looking into releasing the game for 360. They intended for it to be a PS3 exclusive unless they believed that the title could hold up with graphics on the 360 (although at the rate that it is going with development, I'll looking at next generation when it probably will no longer be a PlayStation exclusive). Anyway, with so many features that were being listed when I read a few details (including no loading screens at all throughout the game), I am really psyched for this game to happen and hopefully within the next year or so (although Square is hinting at FFXIII-3).
The Last of Us
With Naughty Dog's first M-rated title, it'll be interesting to see how they handle it. I've seen trailers for game footage and game play and all that jazz, but I'll be waiting for the day when it is actually released to see if it is any good at all (I'm a little biased, considering that I don't really like these whole "End of the World Survival" type of games). I just hope that they (Naughty Dog) don't try too hard with focusing on nothing but graphical beauty (not saying that it wouldn't be nice to see a pleasing environment, just give the joystick a little thought is all I'm saying).