I've only used haXe briefly so I may be completely wrong on both accounts but I'll try to share what I know regardless.
At 7/5/12 12:34 AM, MintPaw wrote:
Hey, so I'm considering moving from Pure AS3 to HaXe, but what's really turned me off so far is the lack of SWC importing, that's how I get visual assets then? Do I really have to use strait images? Can I even use an SWF maybe?
I think since haXe is really multi-platform, and not just focused on flash, they're trying to keep it like other development environments. So when making a game with haXe, develop like you would a downloadable game. Use spritesheets and/or atlases for your assets.
Secondly, why do I have to make all the environmental vars and junk, why do I have to have VisualStudio, why can't the installer just get everything I need and set it all up for me like Flash Develop does for Flash.
I think that's because they don't give you the compiler and everything right away, they basically give you the source and you build it yourself, so you're basically manually installing haXe. The more you venture into C++/(Any other language really) territory you'll find that this is mostly the norm.