ANIME-Y HIGHSCHOOL STUPID OTAKU ADVENTURE ACTION EXPLOSIONS YAY3.87 / 5.00 3,025 Views
The most mixed MMA-simulator ever!3.71 / 5.00 6,153 Views
Fighting Puzzle! Defeat the enemy using your brain!3.68 / 5.00 14,209 Views
I've been fluent in C++ for a while but I never really got around to installing a graphics library. Recently I've been starting to want to make games in it, so which one should I choose? What makes that one good?
At 6/9/12 05:20 PM, Sneak4000 wrote: I've been fluent in C++ for a while but I never really got around to installing a graphics library. Recently I've been starting to want to make games in it, so which one should I choose? What makes that one good?
I just finished learning Allegro 5 which is the "easier" version of SDL. They're very similar, but SDL makes you do a lot of low level stuff that is pretty much the same every single time you make a game and is thus useless, but really it's just whatever you prefer. I found one particular tutorial that helped me understand everything so well that I can pretty much recite the process of making a game from scratch after just a week. He doesn't use objects/classes in the first set of tutorials but he also has a separate OOP course involving allegro that basically re-iterates what he does in the first tutorial, just with classes. Basically with those alone you should be good to go.
You can try to use SDL or ALLEGRO libraries , this last one consist in an graphic library specifically oriented to game develop with a lot of useful functions for the game develop. You can also develop games with SDL because is a powerful graphic library but isn't entire specifically for games.
i have some experience with allegro and i can say is very easy and powerful for 2d games :).