First of all, what?
NG Game Jam 7 has been announced
So I've decided to make this (unofficial) pre-discussion thread perhaps as a means to discuss the preparations everyone is doing, share game jamy experiences, but what mainly irked me to make this thread was a comment made by someone on Austin's newspost:
I like how your game jams continuously keep on proving that videogames done hastily end up like shit most of the time and as a waste of potential. No, seriously. Stop doing these.
And I thought it would be nice to re-iterate over what the point of game jams are and perhaps get more people interested.
So what is a game jam?
As the book definition reads: it is community project to rapidly create video game designs and inject new ideas into the industry.
What that means is that it is not a competition to see who makes the best game, but rather, an event that gives people the opportunity to try out new game concepts. There are no losers, or the only losers are the ones that just make something they've made before, but even then, hey, you have a game!
My point is, the ENTIRE reason game jams were made in the first place was as a means for developers to see if their ideas for games work or not, so that they know whether or not to develop those ideas.
Do NOT play this game!
- 4.43 / 5.00
- 840,517 Views
You might have come across this game before. It's an amazingly successful game, but what you might be surprised to hear is that this game was originally made in 48 hours for The Global Game Jam.
This game is also another example of a game made in 48 hours in the Ludum Dare game jam, which is now being sold on the iOS Appstore.
There are many more examples like this, and the beauty of it is that, even if your new idea fails horribly, you'll know *exactly* why it failed and how to improve it so that it's actually ready to be implemented!
So with that said, I wanted to pose my ideas/suggestions for the judging and see if the community and Austin would agree/disagree and perhaps strike a discussion.
First, let me start off by saying that I think the judging process has improved dramatically over the course of these jams. Starting with being simply community voted to being judged by experienced veterans of the game industry; I think we're heading in the right direction.
The only note I'd like to stress is that I think the judging should put as little emphasis on the portal score of the entries as possible. More often than not, average flash gamers will simply choose the tried and memorized genre over something new, promising, but perhaps not quite there yet.
With this in mind, developers can feel more comfortable trying out new or different things without having to cater too much to the average gamer's thirst for polish.
In the end our goal is to have fun, and create something awesome over the course of a weekend.
And I leave you with this inspiring example:
In the last LudumDare game jam, the theme was "Tiny World". One man made an entire game inside a favicon. Now that's creativity!