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Game Storyline - would you play it

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Doctor-Pepper
Doctor-Pepper
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Game Storyline - would you play it 2012-06-05 09:33:02 Reply

I am making a 2.5D shooter that was inspired by the madness series. I am wondering is the story is compelling enough to base the game around it. Here is a quick storyline that will be told through the game:

Flash cinematic/animation
This is a story about a man. Every morning heâEUTMs alarm clock goes off 10 min early, so he can snooze for another 15. Cold shower, fresh cup of coffee, morning cigarette, early traffic, itâEUTMs all a part of his daily ritual.

He makes it to the office with 5 minutes to spare, flirts with the receptioniste, makes an other cup of coffee.

Collecting intelligence, analyzing data and mailing reports is what he does. We see an analog clock moving through time. The files on his desk are piling up. 12:00 , he makes another cup of coffee. The clock keeps rolling, the files keep stacking, no time for coffee.

Around 4 pm, he falls asleep. The Boss walks in, pulls him up over the desk and makes a terrorizing roar. Filled with disgust and anger, he strikes the man with a hardened fist, blood splashes across the room. He throws the man through the window.

We see a skyscraper, a window breaks, a man starts falling, slowly nearing the concrete ground. Zoom on the face, he loses consciousness.

Gameplay
As he falls, his mind enters a mental state, where he relives fragments of the past, with a chance to do things differently.

Stage 1: Weakness
We are placed in a highschool/college. You see students talking, walking, living.. When you walk further, a bully is terrorizing a kid. A fight breaks out... After you defeat the bully, the lights go out, armed men storm the room, and so a fight breaks out again, a gunfight that is.
After finishing the level with a lot of dead bodies, blood and violence, you get a chance to fight the final boss. Could be a giant bully, could be a school principal.

[Before each stage we get a glimpse of the falling cinematic, each time brighter and more colorful]

Stage 2: Fear.

Fighting zombies/spiders/demons etc. The final level could be a room with a bed or a closet, that unleashes a boss.

Stage n: ...
âEU¦

Final Stage

Cinematic: The character wakes up just as his boss walks in. He pulls the man up over the desk, fist blocked. The man strikes back, throwing the boss across the room. Boss flees.

In this stage you are fighting office managers, IRS personnel etc. After you catch up with the boss, youâEUTMll have to use all the tricks learned throughout the fall to The Boss.

-----------------

If you think that the general idea is weak or uninteresting, please do share. If you have any key elements to add or corrections, any help is welcome.

Doctor-Pepper
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Response to Game Storyline - would you play it 2012-06-05 09:38:29 Reply

Oh how i hate that there is not edit option...
It seems that every apostrophe was replaced by EUTM
In one of the final sentences, it should say: throughout the fall to DEFEAT The Boss