Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.96 / 5.00 9,818 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.02 / 5.00 45,341 ViewsOk, I haven't started on it yet, I am planning on making a game similar to This and This combined. I wan't to make a simple game where it is just a boss battle. Yet I wan't the user to have a huge variety of upgrades. Like I wan't them to start off with nothing.And earn their way up. Also at the beginning they can choose their gender wich decides wich character they start off with. Help please :)
Current Trophies:
Weekly Fourth Place for Blast the Bunny 2
~SketchistGames :P
At 5/27/12 05:47 PM, SketchistGames wrote: Ok, I haven't started on it yet, I am planning on making a game similar to This and This combined. I wan't to make a simple game where it is just a boss battle. Yet I wan't the user to have a huge variety of upgrades. Like I wan't them to start off with nothing.And earn their way up. Also at the beginning they can choose their gender wich decides wich character they start off with. Help please :)
Here you go, I wrote all the code for you and am giving it to you free of charge and it's super customisable!
LMFAO! oh boy you be teh funnies, okayz ima go rite you a good gamerps now okaysss??? i dem good artisz, obydaway, FIX YOUR F*****G SIGNATURE YOU FOOL! it really pisses me off that its syntax is completely incorrect.
What is the question? I can't see any question.
You can solve pretty much any problem you may have with AS3 by consulting the AS3 Language reference.
At 5/27/12 06:38 PM, ProfessorFlash wrote: What is the question? I can't see any question.
the question is: will you make a flash game for this kid that is a clone of two games... for free, no payment.
At 5/27/12 05:47 PM, SketchistGames wrote: Ok, I haven't started on it yet, I am planning on making a game similar to This and This combined. I wan't to make a simple game where it is just a boss battle. Yet I wan't the user to have a huge variety of upgrades. Like I wan't them to start off with nothing.And earn their way up. Also at the beginning they can choose their gender wich decides wich character they start off with. Help please :)
The problem is, you can't expect anyone to make the game for you :/
If you have questions, feel free to ask! Other than that, I personally have my own games i'm in the process of writing.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 5/27/12 05:47 PM, SketchistGames wrote: Ok, I haven't started on it yet, I am planning on making a game similar to This and This combined. I wan't to make a simple game where it is just a boss battle. Yet I wan't the user to have a huge variety of upgrades. Like I wan't them to start off with nothing.And earn their way up. Also at the beginning they can choose their gender wich decides wich character they start off with. Help please :)
EDIT: When did I state that I wanted you to make the game? I would just like some help on how to make upgrades and character select.
Current Trophies:
Weekly Fourth Place for Blast the Bunny 2
~SketchistGames :P
At 5/27/12 06:41 PM, caseymacneil wrote:At 5/27/12 06:38 PM, ProfessorFlash wrote: What is the question? I can't see any question.the question is: will you make a flash game for this kid that is a clone of two games... for free, no payment.
When did I state that I wanted you to make the game? I would just like some help on how to make upgrades and character select.
Current Trophies:
Weekly Fourth Place for Blast the Bunny 2
~SketchistGames :P
At 5/27/12 07:04 PM, SketchistGames wrote: When did I state that I wanted you to make the game? I would just like some help on how to make upgrades and character select.
"I hate Idiots."
Oh god, are you real?
At 5/27/12 07:04 PM, SketchistGames wrote: When did I state that I wanted you to make the game? I would just like some help on how to make upgrades and character select.
Imagine you walked up to an architect and said "I need help building a house. It will have four floors, a garage, and an in-door swimming pool. Please help."
That's what you just did.
At 5/27/12 07:39 PM, Diki wrote:At 5/27/12 07:04 PM, SketchistGames wrote: When did I state that I wanted you to make the game? I would just like some help on how to make upgrades and character select.Imagine you walked up to an architect and said "I need help building a house. It will have four floors, a garage, and an in-door swimming pool. Please help."
That's what you just did.
Not really. I asked for help on upgrades and character select. not on any main coding such as character, AI, etc.
Current Trophies:
Weekly Fourth Place for Blast the Bunny 2
~SketchistGames :P
At 5/27/12 07:57 PM, SketchistGames wrote: Not really. I asked for help on upgrades and character select. not on any main coding such as character, AI, etc.
And in my analogy all you asked the architect was help with the four floors, garage and in-door swimming pool.
Do you have any experience at all in programming?
At 5/27/12 07:57 PM, SketchistGames wrote:At 5/27/12 07:39 PM, Diki wrote:Not really. I asked for help on upgrades and character select. not on any main coding such as character, AI, etc.At 5/27/12 07:04 PM, SketchistGames wrote: When did I state that I wanted you to make the game? I would just like some help on how to make upgrades and character select.Imagine you walked up to an architect and said "I need help building a house. It will have four floors, a garage, and an in-door swimming pool. Please help."
That's what you just did.
which is basically the entire game, go task elsewhere with these rubbish "questions", you may ask for help on something like "hey, my AI is fucked up, can you help find the problem?" not a subject as wide as upgrades and char-select, you could ask for ideas for them, but if you want someone to write it for you you may as well give up on it because nobody would want to make an entire program to have upgrades for some kid who isn't paying them.
Do you have any experience at all in programming?
Yes. I know very little of as2 and C++
Current Trophies:
Weekly Fourth Place for Blast the Bunny 2
~SketchistGames :P
1. Stop calling me some kid. You are 1 year older than me.
2. Stop pretending you are somebody.
3. I never said free.
4. I never said the entire code the keyword was "help".
Current Trophies:
Weekly Fourth Place for Blast the Bunny 2
~SketchistGames :P
At 5/27/12 08:14 PM, SketchistGames wrote: 1. Stop calling me some kid. You are 1 year older than me.
2. Stop pretending you are somebody.
3. I never said free.
4. I never said the entire code the keyword was "help".
1. i actually have programming experience and i dont ask dumb questions to piss people off
2. you have no idea who i am
3. you never said paid either
4. nobody will help you on this
btw nice touch on fixing your sig, you're welcome
At 5/27/12 08:14 PM, SketchistGames wrote: 1. Stop calling me some kid. You are 1 year older than me.
Well I am 8 years older than you, and you are kid, and you are acting like one.
To sum up this brilliant thread: your question was too broad for an answer. Learn core functionality of a programming language and these questions can be broken down into more narrow, acceptable questions. For example, upgrades are often just booleans, changing some variables and maybe some graphics. Gender is literally just a boolean and graphic change.
Honestly, once you pick up some programming experience (no, I don't mean AS3 experience, I mean the basic rules of programming, the way of thinking as a programmer), you'll look back on this thread and understand why we didn't take to it kindly.
At 5/27/12 05:47 PM, SketchistGames wrote: Ok, I haven't started on it yet, I am planning on making a game similar to This and This combined. I wan't to make a simple game where it is just a boss battle. Yet I wan't the user to have a huge variety of upgrades. Like I wan't them to start off with nothing.And earn their way up. Also at the beginning they can choose their gender wich decides wich character they start off with. Help please :)
Well for them to start off with nothing just use empty frames and then move on to more frames making the next level going into a deeper presence.
Usually what I do is make 5 simple frames for 5 levels, You basically can put code inside a frame so that it will play and it won't be so messy, I learned this tip from someone who makes games for a living all a long for a while when I was a beginner (still sorta am) I would make a frame for every single movement, which is not good because your game won't come out right if you write a mistake in your code it's just like term papers.
Make a mistake and your grade won't come out right.
You did not state a question but I'm just telling you this so you know because you do sound like a beginner as well.
I suggest get a as2 book from the library.
It's free. :3
At 5/28/12 02:34 AM, nakedxbabe wrote: Usually what I do is make 5 simple frames for 5 levels, You basically can put code inside a frame so that it will play and it won't be so messy, I learned this tip from someone who makes games for a living
Whoever told you that should find a new profession; that is not a good design.
While that may work, and you may be able to produce a finished product with it, that is not in the slightest bit extensible, and is ultimately just going to make your life more difficult; using that design will require a lot of copy/pasting code.
Frames exist to be used with animations, not to cut corners in game development.
Note: I'm not criticising you. I'm criticising the doofus who told you to use frames that way.
At 5/28/12 02:34 AM, nakedxbabe wrote: I suggest get a as2 book from the library.
Getting a book is a good idea, but there's no point in learning AS2.
Picking up an AS3 book makes a lot more sense.
At 5/28/12 11:12 AM, Diki wrote:At 5/28/12 02:34 AM, nakedxbabe wrote: Usually what I do is make 5 simple frames for 5 levels, You basically can put code inside a frame so that it will play and it won't be so messy, I learned this tip from someone who makes games for a livingWhoever told you that should find a new profession; that is not a good design.
While that may work, and you may be able to produce a finished product with it, that is not in the slightest bit extensible, and is ultimately just going to make your life more difficult; using that design will require a lot of copy/pasting code.
I've thought of that too actually(making a frame for every single level). But I can't find any other way to make different levels. I'm not interested in making a platformer but a point and click.I would make a frame for every area the character would visit. If you think that's wrong Diki,what would you suggest?
"I felt like an avenging angel, what I looked like was a fat bald guy with a bad temper." - Max Payne
Dean is a winner
At 5/28/12 11:59 AM, tonypar16 wrote: If you think that's wrong Diki,what would you suggest?
Well to start with I would suggest not using the Flash IDE for development. Something like FlashDevelop is a much better choice.
And as for creating multiple levels: use Object Oriented Programming to make, for lack of better wording, an "empty level". Essentially this will be a collection of objects/classes that will make up your level.
Then when you want to load a new level you simply pass in the required variables. If it were a platformer, for example, this could be a large array of integers, where each element is a "block" in the level. Each "block" will be represented by an integer. It might look something like this:
[
3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 2, 1, 0, 0, 0, 0, 0, 0,
0, 1, 2, 1, 0, 0, 0, 0, 0, 0,
0, 1, 2, 1, 0, 0, 0, 0, 0, 0
]
That is the method used by the game engine Flixel to produce levels such as this: http://flixel.org/EZPlatformer/.
I recommend viewing the source of that example here.
In summary:
Use object oriented programming instead.