At 5/5/12 09:49 PM, Gramiscus wrote:
have a brief tutorial system that is not required
eg, like a sensei in a plain training room, saying tips/controls if you click him, but an exit door right into the thick of the game first out.
The best designed games don't have tutorials. I have learned that by looking back to games made back in the day. They use subtle hints and ways to help the player learn by themselves as they go. A good example is this video by ego raptor. You other devs should check it out as well.
@Gimmick: Lol. I am surprised somebody remembers about it. Flad you looked forward to it but sorry it never materialized. Its something i still very badly want to do but sadly I couldnt get the backers for the project. No one was interested in helping a nobody with a semi good animated trailer. I plan to do it still but I think its something I want to do in full 3D. The best direction is probably to develop it for a downloadable format and maybe xbox/ps3. (that has alot of potential problems as well) I have some ideas to develop it in Unity, but its something down the road.
@AceTheSuperVillain: I believe this game beat us both to it. (in image below) But a little friendly competition never hurt anyone.
Also I am not sure I would agree its hard for westerners. I simply don't see a lot of brawlers by them.