There is no game. Trust me. DO NOT PLAY!4.50 / 5.00 32,584 Views
A bonus episode of an anime-inspired series about an otaku turned dooms day survivor!3.98 / 5.00 1,948 Views
Time to find this Wizard of OZ.4.22 / 5.00 10,613 Views
hi everyone :D
after seen the avengers, i was impressed and i really like it
so thats why i started to make a game, a kind of it...
this is a training dummy i made yesterday
i already made a customize combo, like god hand, the more combo u make, more damage u deal, up to 6 hit combos
also, i need some inspiration to make this done, and...well i dont, any suggestion??
sry for my english, im stranger xD
That's surprisingly good. Judging by the special move only targeting one person I can guess this is going to be a 1v1 type game. Reminds me of MvC2, they being said it feels weird not being able to cancel normal attacks into the special. I guess crouching normals and jumping would be the next steps, keep it up!
Also, unless there's a crouching special, pressing "W" while crouch should do the special attack.
If ya have something to say, PM me. I have a lot of time to spare.
Also never PM egg82.
At 5/6/12 01:19 AM, PrettyMuchBryce wrote: The controls feel good and responsive. This could be really fun. I love beat em up games.
lol thx for ur review
well, this is one of my projects that i want to finish, or beside...
i want to make a game using my "own" sprites by this type of gamemode
maybe, ill finish this game as "minigame" in inspiration
Looking good Zeg. Some constructive feedback:
I like to walk into an enemy and attack it. So it annoyed me that I had to stop to punch. I suggest that you make that attacks override movement controls.
Sometimes I got the impression that the captain wouldn't attack, while I was clearly mashing the s button. I suspect that when in a combo, you're checking if the move will connect, before executing it. This felt like control was taken away from me, the player, and like I was cheated out of a move. I suggest to always execute the move and only allow the player to move forward in the combo when it actually connects.
Love to see what you make of this. Are you going to look for a spriter next?