At 5/2/12 01:58 PM, dylan-double-c wrote:
Thanks a whole lot. Correct me if I'm wrong (I don't have Flash on this laptop), but would...
this._x += angularVelocity;...Get it to roll at the same pace as it's rotation speed?
Yes, just like Sam said, because the same variable of rotation is the same of the velocity. Although this is physically incorrect. The rotation in physics is one of the most complex studies, you actually would have to deal with center of mass (the distribution of mass particles during the translation), moment of inertia (measure how easy you can rotate a body according to its center of mass), angular momentum (measure the distribution of mass in the body according to its angular velocity) and the said above angular velocity.
But of course, you are not going to use these, because they require calculus and further studies. So basically yeah, you can just move your body according to the 'angularVelocity' variable.