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Overhead movement wall-fidgeting

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Davoo
Davoo
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Overhead movement wall-fidgeting 2012-04-23 20:39:56 Reply

With movement in an 8-direction, overhead, RPG style for the main character, I program walls as such...

Collision between [character] and [wall] = [Character > Movement > Stop]

However, when playing the game, rubbing up against the wall causes the character (and camera) to fidget like mad. So I assume this is not the way to go about programming walls for overhead movement. Please help.

I have asked for assistance on this before, but I think I phrased the problem in a way that gave me the wrong answers. So I am trying again.

Thank you.

Davoo
Davoo
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Response to Overhead movement wall-fidgeting 2012-04-24 20:12:31 Reply

Nevermind I figured it out. However, if you happen to have just the perfect tutorial on hand, provide it anyway, in case there's somebody reading this thread with the same problem.