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Ghostwalker91 3D models

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ghostwalker91
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Ghostwalker91 3D models 2012-04-05 22:16:48 Reply

Hi everyone my name is Ghostwalker91 and I have been messing with 3d modeling here and there for a while now, so now that I'm a member of Newgrounds I thought I would post some of my 3d models I've created in the past and see what others think about them.

All models were created in 3ds Max.

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ghostwalker91
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Response to Ghostwalker91 3D models 2012-04-05 22:18:13 Reply

Here's Another one.

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Response to Ghostwalker91 3D models 2012-04-05 22:19:24 Reply

Here is a UFO model I created.

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Kinsei
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Response to Ghostwalker91 3D models 2012-04-05 22:29:48 Reply

At 4/5/12 10:16 PM, ghostwalker91 wrote: Hi everyone my name is Ghostwalker91

I have actually been keeping an eye on you in the unscouted section for a couple days now.

To be honest, the models you have at the moment, aren't all that impressive. Its partly due to lack of design, but the rest is your rendering.
You need to at least get some advanced lighting and some better setting in there to really make the models shine.

I at first thought the piece were vector, and not 3D as you claimed, but further inspection told me otherwise.

So work on that lighting and setting, and the materials a bit and I'll probably end up scouting you.

Kudos on being a StarWars Fan. I'm sure all Fans of the Force who have done 3d have made at least 1 light saber, me included


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Response to Ghostwalker91 3D models 2012-04-05 23:25:53 Reply

At 4/5/12 10:29 PM, Kinsei01 wrote:
At 4/5/12 10:16 PM, ghostwalker91 wrote: Hi everyone my name is Ghostwalker91
I have actually been keeping an eye on you in the unscouted section for a couple days now.

To be honest, the models you have at the moment, aren't all that impressive. Its partly due to lack of design, but the rest is your rendering.
You need to at least get some advanced lighting and some better setting in there to really make the models shine.

I at first thought the piece were vector, and not 3D as you claimed, but further inspection told me otherwise.

So work on that lighting and setting, and the materials a bit and I'll probably end up scouting you.

Kudos on being a StarWars Fan. I'm sure all Fans of the Force who have done 3d have made at least 1 light saber, me included

I have never really worked with lighting or settings for my models that much because I'm going to College to become a game developer but when I took my 3d modeling class lets just say I had one of those slack teachers and I and everyone in my class did not learn much at all. Everything I know I basically learned myself, but anyway I took what you said and tried something out and would like you opinion on it. Thank you very much.

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Kinsei
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Response to Ghostwalker91 3D models 2012-04-05 23:44:01 Reply

At 4/5/12 11:25 PM, ghostwalker91 wrote: Everything I know I basically learned myself, but anyway I took what you said and tried something out and would like you opinion on it. Thank you very much.

A teacher can show you everything or nothing at all, there is still a lot to be learned on your own regardless.

Your angle is much more dynamic, but lets work on some lighting. Here is a crash course.
In max go up toRendering>Advanced Lighting>LightTracer. In the panel that pops up, make uure you have the light bounces set to at least "1". One will be all you need for this simple little crash course.
This will turn on Light tracer, and it will be a very basic form.
Go ahead and test render so you can see the difference it makes.
WARNING this will take a hell lot more of your computer than old basic renders will, especially if you take that bounce light higher than "1"
After seeing the render you can choose to do more dynamic lighting if you choose.
Look upbasic lighting, and you should see some tutorials over Key lighting, Fill lighting and Back lighting

Here is a quick example with and with out light tracer. The top render is with, the bottom is with out.
Also I circled the bounce setting in the light tracer panel

Sorry if it is a little crude, this was put together very qquickly.

Ghostwalker91 3D models


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Response to Ghostwalker91 3D models 2012-04-06 02:17:19 Reply

Thanks for the help. How do you like this one?

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Response to Ghostwalker91 3D models 2012-04-06 11:59:30 Reply

At 4/6/12 02:17 AM, ghostwalker91 wrote: Thanks for the help. How do you like this one?

You've gotta fix up the actual blade portion of the lightsaber.
Right now, it just looks like a glowing solid object instead of a beam of plasma.

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Response to Ghostwalker91 3D models 2012-04-06 14:25:31 Reply

At 4/6/12 11:59 AM, big-jonny-13 wrote:
At 4/6/12 02:17 AM, ghostwalker91 wrote: Thanks for the help. How do you like this one?
You've gotta fix up the actual blade portion of the lightsaber.
Right now, it just looks like a glowing solid object instead of a beam of plasma.

Your right it did look like a glowing solid object, but I play around with my setting a little bit and came up with this.

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Kinsei
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Response to Ghostwalker91 3D models 2012-04-06 14:32:13 Reply

At 4/6/12 02:25 PM, ghostwalker91 wrote: Your right it did look like a glowing solid object, but I play around with my setting a little bit and came up with this.

Now thats quite a bit better.


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Response to Ghostwalker91 3D models 2012-04-06 16:53:54 Reply

Here is my Sith Lightsaber 3d model redone with lighting and setting. Fell free to let me know how you feel about it.

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Response to Ghostwalker91 3D models 2012-04-08 03:17:21 Reply

Here is my newest model it is called Sword in a Stone.

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Response to Ghostwalker91 3D models 2012-04-08 11:01:36 Reply

At 4/8/12 03:17 AM, ghostwalker91 wrote: Here is my newest model it is called Sword in a Stone.

The sword looks dull, gotta increase the shine on the blade.

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Response to Ghostwalker91 3D models 2012-04-08 11:30:28 Reply

At 4/8/12 03:17 AM, ghostwalker91 wrote: Here is my newest model it is called Sword in a Stone.

As I mentioned, I'm not a fan of the over all design. The cross guard looks too puny compared to the grip. You should really make it a bit longer.
The blade also looks small. There looks to be no edge on the blade either.
As a pretty solid rule, when you start a new project, try to do some sketches or find some reference that has the details you want in your project. Looking at these during the course of a project can help you achieve the end result you want.

I honestly think you need to rework this design. I'm liking the composition, just not the look of the actual elements in the picture.

Looking at the bigger version on your profile isn't helping either. it looks pixelated.
Here is a simple way to get a much larger image in 3DsMax Got to Rendering > Print Size Wizard. It is a real simple popup to help you get a much larger image with out losing quality.


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Response to Ghostwalker91 3D models 2012-04-08 14:02:28 Reply

At 4/8/12 11:30 AM, Kinsei01 wrote: it looks pixelated.

I just looked at this again, and I need to make a correction. it isn't pixelated now. Perhaps it didn't load properly on my computer last time.


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Response to Ghostwalker91 3D models 2012-04-09 00:57:19 Reply

Here is my newest scene it's called "Magic Sword in a Stone". This is a re-imagining of a previous 3d scene of mine that did not turn out as well as I hoped. Fell free to express you likes or dislikes.

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Response to Ghostwalker91 3D models 2012-04-09 01:00:39 Reply

At 4/8/12 02:18 PM, BilalZ wrote:
At 4/8/12 03:17 AM, ghostwalker91 wrote: Here is my newest model it is called Sword in a Stone.
i like every thing but the sword, it doesn't look sharp and it isn't reflective and the lighting is a bit dull.

Thank you for you honesty, your completely right and I have just posted a re-imagining of this scene and would appreciate your input on it. Thanks.

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Response to Ghostwalker91 3D models 2012-04-10 17:15:03 Reply

Hey everyone here is a new 3d scene that I'm working on, it is of a Ancient Tomb. I would appreciate any feedback good or bad so that I can work out the kinks before submitting to the art portal. Thank you all.

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Response to Ghostwalker91 3D models 2012-04-10 17:56:09 Reply

At 4/10/12 05:15 PM, ghostwalker91 wrote: Hey everyone here is a new 3d scene that I'm working on, it is of a Ancient Tomb. I would appreciate any feedback good or bad so that I can work out the kinks before submitting to the art portal. Thank you all.

I'm digging the scene over all but the lighting bothers me a little. You mentioned that you don't know much about lighting and such, so its understandable. Lighting is one of my personal weak points.
I would go for a less strong light, do something like torches. I'd go with two on the wall, one on each side of the sarcophagus. Lower them to about human height off the ground as well. At the moment you have the single light source very high/. like it is attached to the ceiling.
Don't worry much about modeling or using partials to make the fire for the torches. Just photoshop some fire in there afterwards. It'll save you some render time.

Also your bigger pots look like they are floating. It's probably just the blend of the mats making it hard to tell, but it is something to think of.


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Response to Ghostwalker91 3D models 2012-04-10 23:03:35 Reply

OK, I took your advice on the lighting problem and created two gold standing torches and put one on each side of the scene. I would have used the torch on the wall idea, but the part of the wall that you see in the scene is behind the sarcophagus so the lighting did not look right. Then I was able to fine a good tutorial on making flames inside of 3ds max (I tried to use the Photoshop idea, but I'm not that great at Photoshop and it did not turn out that great) and I think it looks pretty good. Here is the updated scene.

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Response to Ghostwalker91 3D models 2012-04-10 23:08:06 Reply

At 4/10/12 11:03 PM, ghostwalker91 wrote: Here is the updated scene.

Thats pretty righteous


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Response to Ghostwalker91 3D models 2012-04-10 23:11:37 Reply

Thats pretty righteous

Thanks you very much.

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Response to Ghostwalker91 3D models 2012-04-11 08:55:10 Reply

Very cool, I've just started learning to make 3d models and I can never get the textures right.
Your skills are pretty impressive but the lack a certain creativity, I feel like I've seen all of this stuff before. I not knocking your skill in 3D modeling though.