At 4/26/12 02:35 PM, xoltice wrote:
Ok, so if anyone has played before open beta, the skill system was quite different.
Is the new system (during open beta) going to carry over to launch?
The lack of skill customization really pissed me off.
There's not a lack of customization. There's a shift in the way you'll be customizing. This is the most repeated argument against D3 lately because nobody cares to read about the new system and make realistic comparisons to D2. All people know is, "Skills are unlocked automatically? You don't put points into attributes or skills to better them? LOL WHAT THIS IS OUTRAGEOUS!"
But then if you actually read up on the changes it doesn't take long to realize they never took stuff out, they just reworked it and made it different. Attributes level up on their own now, but you now have the ability to customize what attributes you want via gemming your armor. Need more health, put in some health gems. Need more Dex, put in some dexterity gems. It's just a different method now, and you'll have a lot more choices this time around than you did in D2. First, gems give more to your attributes than you got in D2 from leveling, so the amount you can customize has gone up. Second, there was no real customization in D2. The system was broke and there was only an illusion you could make a unique character. Stats meant nothing besides vitality. You needed Strength for equipping items and that was it. You needed Dexerity to max out your block rate and to equip some items, that's it. Energy was useless. Dump the rest in Vitality.
As for skills, that was another illusion in D2. There's like 3 - 4 viable builds for every class in D2, and they've been the same builds from when the game came out. You can make other builds, but after normal mode you're going to fail hard. You focus all your points in a few skills and use them the entire game. In D3 you'll actually be using all 6 of the skills you're allowed to have at once. I don't know about you, but casting Blessed Hammer or using Whirl Wind to kill every single thing in the game gets pretty dull. It was cool back in 2000, but games have grown and evolved and people expect more now. Just because you aren't artificially clicking a button to make a number go up every time you level doesn't mean the game lost it's customization.
There's much more depth and stuff you can do in D3 than there ever was in D2. Even in the beta I was using more skills and variety than I would the entire time with a character in D2.