Alright, I have been planning this game for a while but for a full 3d game. Recently I sent my ideas into a few gaming companies and out of the about... 10 different companies, I got good replies back from 2.
After some complications, I decied to just make a flash version and put it up here for fun, and to get peoples response from it. the only problem is... I have no idea how to work flash gaming, or even how to animate well ( i am learning and my first animation will be out in a few months, taking my time).
I was thinking, why not see if anyone on newgrounds was interested? I dont wanna take up an entire 40 pages worth of text so I will make it simple and give details to any who wish to have them. I have decided to use example from other games to make it easier.
What I want to do is make a real time action RPG, with all the fun of heavy customization and equipment choice some other turn based or strategy game have.
What I have in mind is not to complicated, and I believe it falls well into the flash gaming limits.
Anyone ever play star ocean for the SNES? or even star Ocean 2 for psX/psp? I have, and I love that real time battles for those pixalated games. Though they didnt have much variation to attacks like chrono trigger did, or even co op skills like combining healing magic with another characters slash attack... something like that.
It didnt have as good world or character design as some of the final fantasy games released before and shortly after, it was short and to linear.
I basically want to use my character design and story (story is up for discussion though) into a game where you dont have to enter battle like final fantasy but more like zelda, but you still have the fast pace action of star ocean. Also to have weapons actually change when you switch them, like disgaea, and having maybe 6 way movement like the star ocean. Havng the ability to either combo skill with computer team mates, or combining your own skills ot make a new one. Lastly, this is the most important thign and the thing i want done more than anything else in an RPG, when you use skills they level like in most rpgs, but instead of levels you just get a stat increase at the end of a battle like final fantasy 2! I loved that system! I realise people would abuse this though so i though of something. Why not have stat limits until you rank up? like you have to beat certain quests to rank up... kinda like monster hunter i guess lol. and maybe, even have classes with limist on each stat according to thier role!
another thing thats important would be the weapons handling, i want to wield what ever i want without restrictions so like FF2, using a certain weapon can level your skill level for that weapon, and as you raise its level you can get skills for a skill tree branch that can link into other weapon branches when you level them up so i can dual wield two handers (with penalties of some kind of course) or a one hander and a spear... etc.
Anyway thats the gist of it. If you want to know more than comment and i cans end you a message explaining more about the mechanics,, or if you request it i can send you some character designs and story plot ideas. I wont be able to do much but design things, keep an eye on the project, keep things close to my ideas up head, and so forth. I can make sprite for the game and do level designs. I can also do the work for the game mechanics. ANyway if your interested drop a comment, message me i dont care which. If you dont then please give me criticism, good or bad, so i may furthor progress my work. Thank you.