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Animation edge jitter

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Fashoomp
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Animation edge jitter Mar. 2nd, 2012 @ 01:21 AM Reply

Something I've noticed a lot in animation is an edge jitter. Not all animations have it, but I was wondering if it was a compression thing, or if its an effect that comes from proper FBF animation? Sorry if its not descriptive enough, but it's very prevalent in Egoraptor's PokeAwesome here.


We'll ride the spiral to the end and may just go where no one's been.

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Sacros
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Response to Animation edge jitter Mar. 2nd, 2012 @ 04:01 AM Reply

At 2 hours ago, Fashoomp wrote: Something I've noticed a lot in animation is an edge jitter. Not all animations have it, but I was wondering if it was a compression thing, or if its an effect that comes from proper FBF animation? Sorry if its not descriptive enough, but it's very prevalent in Egoraptor's PokeAwesome here.

niether, its a technique, its done on purpose


ama gon chill

kmau
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Response to Animation edge jitter Mar. 2nd, 2012 @ 09:19 AM Reply

It's usually done in a movieclip/graphic with two frames containing the same image, but the lines of one are smoothed, altering them enough to make the outlines "boil" when played in a loop.


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Pegosho
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Response to Animation edge jitter Mar. 2nd, 2012 @ 10:48 AM Reply

Yeah, it's a technique, it makes the drawing look more alive and not static.

Fashoomp
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Response to Animation edge jitter Mar. 2nd, 2012 @ 01:21 PM Reply

Thanks for all of the responses. I always liked this effects whenever I saw it and was never really sure of how it was done. I'm gonna go play with some movie clips now :D


We'll ride the spiral to the end and may just go where no one's been.

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